#include "OgrePrerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreColourValue.h"
#include "OgreBlendMode.h"
#include "OgreCommon.h"
#include "OgreLight.h"
#include "OgreTextureUnitState.h"
#include "OgreUserObjectBindings.h"
Go to the source code of this file.
Classes | |
class | Ogre::Pass |
Class defining a single pass of a Technique (of a Material), i.e. More... | |
struct | Ogre::Pass::HashFunc |
Definition of a functor for calculating the hashcode of a Pass. More... | |
struct | Ogre::IlluminationPass |
Struct recording a pass which can be used for a specific illumination stage. More... | |
Namespaces | |
namespace | Ogre |
Typedefs | |
typedef vector < IlluminationPass * >::type | Ogre::IlluminationPassList |
Enumerations | |
enum | Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL, Ogre::IS_UNKNOWN } |
Categorisation of passes for the purpose of additive lighting. More... |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:28 2012