OgrePass.h File Reference

#include "OgrePrerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreColourValue.h"
#include "OgreBlendMode.h"
#include "OgreCommon.h"
#include "OgreLight.h"
#include "OgreTextureUnitState.h"
#include "OgreUserObjectBindings.h"

Go to the source code of this file.

Classes

class  Ogre::Pass
 Class defining a single pass of a Technique (of a Material), i.e. More...
struct  Ogre::Pass::HashFunc
 Definition of a functor for calculating the hashcode of a Pass. More...
struct  Ogre::IlluminationPass
 Struct recording a pass which can be used for a specific illumination stage. More...

Namespaces

namespace  Ogre

Typedefs

typedef vector
< IlluminationPass * >::type 
Ogre::IlluminationPassList

Enumerations

enum  Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL, Ogre::IS_UNKNOWN }
 

Categorisation of passes for the purpose of additive lighting.

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Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:28 2012