#include "OgrePrerequisites.h"
#include "OgreVector3.h"
#include "OgreVector2.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreHardwareIndexBuffer.h"
#include "OgreRenderOperation.h"
#include "OgreSmallVector.h"
Go to the source code of this file.
Classes | |
class | Ogre::BitArray |
class | Ogre::ProgressiveMesh |
This class reduces the complexity of the geometry it is given. More... | |
class | Ogre::ProgressiveMesh::PMFaceVertex |
A vertex as used by a face. More... | |
class | Ogre::ProgressiveMesh::PMTriangle |
A triangle in the progressive mesh, holds extra info like face normal. More... | |
class | Ogre::ProgressiveMesh::PMVertex |
A vertex in the progressive mesh, holds info like collapse cost etc. More... | |
struct | Ogre::ProgressiveMesh::PMWorkingData |
Data used to calculate the collapse costs. More... | |
struct | Ogre::HardwareBufferLockGuard< T > |
Namespaces | |
namespace | Ogre |
Typedefs | |
typedef HardwareBufferLockGuard < HardwareVertexBufferSharedPtr > | Ogre::VertexBufferLockGuard |
typedef HardwareBufferLockGuard < HardwareIndexBufferSharedPtr > | Ogre::IndexBufferLockGuard |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012