LOD
[Core]

Collaboration diagram for LOD:

Classes

class  Ogre::DistanceLodStrategy
 Level of detail strategy based on distance from camera. More...
struct  Ogre::MovableObjectLodChangedEvent
 Struct containing information about a lod change event for movable objects. More...
struct  Ogre::EntityMeshLodChangedEvent
 Struct containing information about a mesh lod change event for entities. More...
struct  Ogre::EntityMaterialLodChangedEvent
 Struct containing information about a material lod change event for entities. More...
class  Ogre::LodListener
 A interface class defining a listener which can be used to receive notifications of lod events. More...
class  Ogre::LodStrategy
 Strategy for determining level of detail. More...
class  Ogre::LodStrategyManager
 Manager for lod strategies. More...
class  Ogre::PatchMesh
 Patch specialisation of Mesh. More...
class  Ogre::PatchMeshPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More...
class  Ogre::PatchSurface
 A surface which is defined by curves of some kind to form a patch, e.g. More...
class  Ogre::PixelCountLodStrategy
 Level of detail strategy based on pixel count approximation from bounding sphere projection. More...
class  Ogre::BitArray
class  Ogre::ProgressiveMesh
 This class reduces the complexity of the geometry it is given. More...
struct  Ogre::HardwareBufferLockGuard< T >

Typedefs

typedef
HardwareBufferLockGuard
< HardwareVertexBufferSharedPtr > 
Ogre::VertexBufferLockGuard
typedef
HardwareBufferLockGuard
< HardwareIndexBufferSharedPtr > 
Ogre::IndexBufferLockGuard

Typedef Documentation

typedef HardwareBufferLockGuard<HardwareIndexBufferSharedPtr> Ogre::IndexBufferLockGuard

Definition at line 409 of file OgreProgressiveMesh.h.

typedef HardwareBufferLockGuard<HardwareVertexBufferSharedPtr> Ogre::VertexBufferLockGuard

Definition at line 408 of file OgreProgressiveMesh.h.


Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:31 2012