OgreShaderExIntegratedPSSM3.h

Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef _ShaderExIntegratedPSSM3_
00029 #define _ShaderExIntegratedPSSM3_
00030 
00031 #include "OgreShaderPrerequisites.h"
00032 #ifdef RTSHADER_SYSTEM_BUILD_EXT_SHADERS
00033 #include "OgreVector4.h"
00034 #include "OgreLight.h"
00035 #include "OgreCommon.h"
00036 #include "OgreShaderSubRenderState.h"
00037 #include "OgreShaderParameter.h"
00038 
00039 namespace Ogre {
00040 namespace RTShader {
00041 
00049 #define SGX_LIB_INTEGRATEDPSSM                      "SGXLib_IntegratedPSSM"
00050 #define SGX_FUNC_COMPUTE_SHADOW_COLOUR3             "SGX_ComputeShadowFactor_PSSM3"
00051 #define SGX_FUNC_APPLYSHADOWFACTOR_DIFFUSE          "SGX_ApplyShadowFactor_Diffuse"
00052 #define SGX_FUNC_MODULATE_SCALAR                    "SGX_ModulateScalar"
00053 
00057 class _OgreRTSSExport IntegratedPSSM3 : public SubRenderState
00058 {
00059 
00060     // Interface.
00061 public:
00062     typedef std::vector<Real> SplitPointList;
00063 
00065     IntegratedPSSM3();
00066 
00070     virtual const String&   getType                 () const;
00071 
00075     virtual int             getExecutionOrder       () const;
00076 
00080     virtual void            updateGpuProgramsParams (Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList);
00081 
00085     virtual void            copyFrom                (const SubRenderState& rhs);
00086 
00087 
00091     virtual bool            preAddToRenderState     (const RenderState* renderState, Pass* srcPass, Pass* dstPass);
00092 
00093 
00094     
00101     void            setSplitPoints                  (const SplitPointList& newSplitPoints);
00102 
00103     static String Type;
00104 
00105     // Protected types:
00106 protected:
00107 
00108     // Shadow texture parameters.
00109     struct _OgreRTSSExport ShadowTextureParams
00110     {                   
00111         Real                mMaxRange;              // The max range of this shadow texture in terms of PSSM (far plane of viewing camera).
00112         unsigned int        mTextureSamplerIndex;   // The shadow map sampler index.
00113         UniformParameterPtr mTextureSampler;        // The shadow map sampler.          
00114         UniformParameterPtr mInvTextureSize;        // The inverse texture 
00115         UniformParameterPtr mWorldViewProjMatrix;   // The source light view projection matrix combined with world matrix.      
00116         ParameterPtr        mVSOutLightPosition;    // The vertex shader output position in light space.
00117         ParameterPtr        mPSInLightPosition;     // The pixel shader input position in light space.
00118 
00119     };
00120 
00121     typedef std::vector<ShadowTextureParams>            ShadowTextureParamsList;
00122     typedef ShadowTextureParamsList::iterator           ShadowTextureParamsIterator;
00123     typedef ShadowTextureParamsList::const_iterator     ShadowTextureParamsConstIterator;
00124 
00125     // Protected methods
00126 protected:
00127 
00128 
00129 
00133     virtual bool            resolveParameters       (ProgramSet* programSet);
00134 
00138     virtual bool            resolveDependencies     (ProgramSet* programSet);
00139 
00143     virtual bool            addFunctionInvocations  (ProgramSet* programSet);
00144 
00148     bool            addVSInvocation                     (Function* vsMain, const int groupOrder, int& internalCounter);
00149 
00153     bool            addPSInvocation                     (Program* psProgram, const int groupOrder, int& internalCounter);
00154 
00155 
00156 
00157 
00158 
00159     // Attributes.
00160 protected:      
00161     ShadowTextureParamsList     mShadowTextureParamsList;       // Shadow texture parameter list.   
00162     UniformParameterPtr         mPSSplitPoints;                 // Split points parameter.
00163     ParameterPtr                mVSInPos;                       // Vertex shader input position parameter.  
00164     ParameterPtr                mVSOutPos;                      // Vertex shader output position (clip space) parameter.
00165     ParameterPtr                mVSOutDepth;                    // Vertex shader output depth (clip space) parameter.
00166     ParameterPtr                mPSInDepth;                     // Pixel shader input depth (clip space) parameter.
00167     ParameterPtr                mPSLocalShadowFactor;           // Pixel shader local computed shadow colour parameter.
00168     ParameterPtr                mPSDiffuse;                     // Pixel shader in/local diffuse colour parameter.
00169     ParameterPtr                mPSOutDiffuse;                  // Pixel shader output diffuse colour parameter.
00170     ParameterPtr                mPSSpecualr;                    // Pixel shader in/local specular colour parameter.
00171     UniformParameterPtr         mPSDerivedSceneColour;          // Derived scene colour (ambient term).
00172 
00173 };
00174 
00175 
00180 class _OgreRTSSExport IntegratedPSSM3Factory : public SubRenderStateFactory
00181 {
00182 public:
00183 
00187     virtual const String&   getType             () const;
00188 
00192     virtual SubRenderState* createInstance      (ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator);
00193 
00194 
00195 protected:
00196 
00200     virtual SubRenderState* createInstanceImpl  ();
00201 
00202 
00203 };
00204 
00208 }
00209 }
00210 
00211 #endif
00212 #endif
00213 

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:26 2012