OgreShaderFFPRenderState.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderFFPState_
00028 #define _ShaderFFPState_
00029 
00030 #include "OgreShaderPrerequisites.h"
00031 
00032 namespace Ogre {
00033 namespace RTShader {
00034 
00042 // Fixed Function vertex shader stages.
00043 enum FFPVertexShaderStage
00044 {
00045     FFP_VS_PRE_PROCESS                  = 0,    
00046     FFP_VS_TRANSFORM                    = 100,
00047     FFP_VS_COLOUR                       = 200,
00048     FFP_VS_LIGHTING                     = 300,
00049     FFP_VS_TEXTURING                    = 400,      
00050     FFP_VS_FOG                          = 500,  
00051     FFP_VS_POST_PROCESS                 = 2000
00052 };
00053 
00054 // Fixed Function fragment shader stages.
00055 enum FFPFragmentShaderStage
00056 {
00057     FFP_PS_PRE_PROCESS                  = 0,    
00058     FFP_PS_COLOUR_BEGIN                 = 100,
00059     FFP_PS_SAMPLING                     = 150,
00060     FFP_PS_TEXTURING                    = 200,  
00061     FFP_PS_COLOUR_END                   = 300,
00062     FFP_PS_FOG                          = 400,
00063     FFP_PS_POST_PROCESS                 = 500
00064 };
00065 
00066 // Fixed Function generic stages.
00067 enum FFPShaderStage
00068 {
00069     FFP_PRE_PROCESS                     = 0,    
00070     FFP_TRANSFORM                       = 100,  
00071     FFP_COLOUR                          = 200,  
00072     FFP_LIGHTING                        = 300,
00073     FFP_TEXTURING                       = 400,
00074     FFP_FOG                             = 500,
00075     FFP_POST_PROCESS                    = 600
00076 };
00077 
00078 // Fixed Function Library: Common functions
00079 #define FFP_LIB_COMMON                              "FFPLib_Common"
00080 #define FFP_FUNC_ASSIGN                             "FFP_Assign"
00081 #define FFP_FUNC_CONSTRUCT                          "FFP_Construct"
00082 #define FFP_FUNC_MODULATE                           "FFP_Modulate"
00083 #define FFP_FUNC_ADD                                "FFP_Add"
00084 #define FFP_FUNC_SUBTRACT                           "FFP_Subtract"
00085 #define FFP_FUNC_LERP                               "FFP_Lerp"
00086 #define FFP_FUNC_DOTPRODUCT                         "FFP_DotProduct"
00087 #define FFP_FUNC_NORMALIZE                          "FFP_Normalize"
00088 
00089 // Fixed Function Library: Transform functions
00090 #define FFP_LIB_TRANSFORM                           "FFPLib_Transform"
00091 #define FFP_FUNC_TRANSFORM                          "FFP_Transform"
00092 
00093 // Fixed Function Library: Lighting functions
00094 #define FFP_LIB_LIGHTING                            "FFPLib_Lighting"
00095 #define FFP_FUNC_LIGHT_DIRECTIONAL_DIFFUSE          "FFP_Light_Directional_Diffuse"
00096 #define FFP_FUNC_LIGHT_DIRECTIONAL_DIFFUSESPECULAR  "FFP_Light_Directional_DiffuseSpecular"
00097 #define FFP_FUNC_LIGHT_POINT_DIFFUSE                "FFP_Light_Point_Diffuse"
00098 #define FFP_FUNC_LIGHT_POINT_DIFFUSESPECULAR        "FFP_Light_Point_DiffuseSpecular"
00099 #define FFP_FUNC_LIGHT_SPOT_DIFFUSE                 "FFP_Light_Spot_Diffuse"
00100 #define FFP_FUNC_LIGHT_SPOT_DIFFUSESPECULAR         "FFP_Light_Spot_DiffuseSpecular"
00101 
00102 // Fixed Function Library: Texturing functions
00103 #define FFP_LIB_TEXTURING                           "FFPLib_Texturing"
00104 #define FFP_FUNC_TRANSFORM_TEXCOORD                 "FFP_TransformTexCoord"
00105 #define FFP_FUNC_GENERATE_TEXCOORD_ENV_NORMAL       "FFP_GenerateTexCoord_EnvMap_Normal"
00106 #define FFP_FUNC_GENERATE_TEXCOORD_ENV_SPHERE       "FFP_GenerateTexCoord_EnvMap_Sphere"
00107 #define FFP_FUNC_GENERATE_TEXCOORD_ENV_REFLECT      "FFP_GenerateTexCoord_EnvMap_Reflect"
00108 #define FFP_FUNC_GENERATE_TEXCOORD_PROJECTION       "FFP_GenerateTexCoord_Projection"
00109 #define FFP_FUNC_SAMPLE_TEXTURE                     "FFP_SampleTexture"
00110 #define FFP_FUNC_SAMPLE_TEXTURE_PROJ                "FFP_SampleTextureProj"
00111 #define FFP_FUNC_MODULATEX2                         "FFP_ModulateX2"
00112 #define FFP_FUNC_MODULATEX4                         "FFP_ModulateX4"
00113 #define FFP_FUNC_ADDSIGNED                          "FFP_AddSigned"
00114 #define FFP_FUNC_ADDSMOOTH                          "FFP_AddSmooth"
00115 
00116 // Fixed Function Library: Fog functions
00117 #define FFP_LIB_FOG                                 "FFPLib_Fog"
00118 #define FFP_FUNC_VERTEXFOG_LINEAR                   "FFP_VertexFog_Linear"
00119 #define FFP_FUNC_VERTEXFOG_EXP                      "FFP_VertexFog_Exp"
00120 #define FFP_FUNC_VERTEXFOG_EXP2                     "FFP_VertexFog_Exp2"
00121 #define FFP_FUNC_PIXELFOG_DEPTH                     "FFP_PixelFog_Depth"
00122 #define FFP_FUNC_PIXELFOG_LINEAR                    "FFP_PixelFog_Linear"
00123 #define FFP_FUNC_PIXELFOG_EXP                       "FFP_PixelFog_Exp"
00124 #define FFP_FUNC_PIXELFOG_EXP2                      "FFP_PixelFog_Exp2"
00125     
00126 
00130 }
00131 }
00132 
00133 #endif
00134 

Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:26 2012