OgreShaderFFPRenderState.h File Reference

#include "OgreShaderPrerequisites.h"

Go to the source code of this file.

Namespaces

namespace  Ogre
namespace  Ogre::RTShader

Defines

#define FFP_LIB_COMMON   "FFPLib_Common"
#define FFP_FUNC_ASSIGN   "FFP_Assign"
#define FFP_FUNC_CONSTRUCT   "FFP_Construct"
#define FFP_FUNC_MODULATE   "FFP_Modulate"
#define FFP_FUNC_ADD   "FFP_Add"
#define FFP_FUNC_SUBTRACT   "FFP_Subtract"
#define FFP_FUNC_LERP   "FFP_Lerp"
#define FFP_FUNC_DOTPRODUCT   "FFP_DotProduct"
#define FFP_FUNC_NORMALIZE   "FFP_Normalize"
#define FFP_LIB_TRANSFORM   "FFPLib_Transform"
#define FFP_FUNC_TRANSFORM   "FFP_Transform"
#define FFP_LIB_LIGHTING   "FFPLib_Lighting"
#define FFP_FUNC_LIGHT_DIRECTIONAL_DIFFUSE   "FFP_Light_Directional_Diffuse"
#define FFP_FUNC_LIGHT_DIRECTIONAL_DIFFUSESPECULAR   "FFP_Light_Directional_DiffuseSpecular"
#define FFP_FUNC_LIGHT_POINT_DIFFUSE   "FFP_Light_Point_Diffuse"
#define FFP_FUNC_LIGHT_POINT_DIFFUSESPECULAR   "FFP_Light_Point_DiffuseSpecular"
#define FFP_FUNC_LIGHT_SPOT_DIFFUSE   "FFP_Light_Spot_Diffuse"
#define FFP_FUNC_LIGHT_SPOT_DIFFUSESPECULAR   "FFP_Light_Spot_DiffuseSpecular"
#define FFP_LIB_TEXTURING   "FFPLib_Texturing"
#define FFP_FUNC_TRANSFORM_TEXCOORD   "FFP_TransformTexCoord"
#define FFP_FUNC_GENERATE_TEXCOORD_ENV_NORMAL   "FFP_GenerateTexCoord_EnvMap_Normal"
#define FFP_FUNC_GENERATE_TEXCOORD_ENV_SPHERE   "FFP_GenerateTexCoord_EnvMap_Sphere"
#define FFP_FUNC_GENERATE_TEXCOORD_ENV_REFLECT   "FFP_GenerateTexCoord_EnvMap_Reflect"
#define FFP_FUNC_GENERATE_TEXCOORD_PROJECTION   "FFP_GenerateTexCoord_Projection"
#define FFP_FUNC_SAMPLE_TEXTURE   "FFP_SampleTexture"
#define FFP_FUNC_SAMPLE_TEXTURE_PROJ   "FFP_SampleTextureProj"
#define FFP_FUNC_MODULATEX2   "FFP_ModulateX2"
#define FFP_FUNC_MODULATEX4   "FFP_ModulateX4"
#define FFP_FUNC_ADDSIGNED   "FFP_AddSigned"
#define FFP_FUNC_ADDSMOOTH   "FFP_AddSmooth"
#define FFP_LIB_FOG   "FFPLib_Fog"
#define FFP_FUNC_VERTEXFOG_LINEAR   "FFP_VertexFog_Linear"
#define FFP_FUNC_VERTEXFOG_EXP   "FFP_VertexFog_Exp"
#define FFP_FUNC_VERTEXFOG_EXP2   "FFP_VertexFog_Exp2"
#define FFP_FUNC_PIXELFOG_DEPTH   "FFP_PixelFog_Depth"
#define FFP_FUNC_PIXELFOG_LINEAR   "FFP_PixelFog_Linear"
#define FFP_FUNC_PIXELFOG_EXP   "FFP_PixelFog_Exp"
#define FFP_FUNC_PIXELFOG_EXP2   "FFP_PixelFog_Exp2"

Enumerations

enum  Ogre::RTShader::FFPVertexShaderStage {
  Ogre::RTShader::FFP_VS_PRE_PROCESS = 0, Ogre::RTShader::FFP_VS_TRANSFORM = 100, Ogre::RTShader::FFP_VS_COLOUR = 200, Ogre::RTShader::FFP_VS_LIGHTING = 300,
  Ogre::RTShader::FFP_VS_TEXTURING = 400, Ogre::RTShader::FFP_VS_FOG = 500, Ogre::RTShader::FFP_VS_POST_PROCESS = 2000
}
enum  Ogre::RTShader::FFPFragmentShaderStage {
  Ogre::RTShader::FFP_PS_PRE_PROCESS = 0, Ogre::RTShader::FFP_PS_COLOUR_BEGIN = 100, Ogre::RTShader::FFP_PS_SAMPLING = 150, Ogre::RTShader::FFP_PS_TEXTURING = 200,
  Ogre::RTShader::FFP_PS_COLOUR_END = 300, Ogre::RTShader::FFP_PS_FOG = 400, Ogre::RTShader::FFP_PS_POST_PROCESS = 500
}
enum  Ogre::RTShader::FFPShaderStage {
  Ogre::RTShader::FFP_PRE_PROCESS = 0, Ogre::RTShader::FFP_TRANSFORM = 100, Ogre::RTShader::FFP_COLOUR = 200, Ogre::RTShader::FFP_LIGHTING = 300,
  Ogre::RTShader::FFP_TEXTURING = 400, Ogre::RTShader::FFP_FOG = 500, Ogre::RTShader::FFP_POST_PROCESS = 600
}

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012