OgreShaderGLSLProgramProcessor.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderGLSLProgramProcessor_
00028 #define _ShaderGLSLProgramProcessor_
00029 
00030 #include "OgreShaderPrerequisites.h"
00031 #include "OgreShaderProgramProcessor.h"
00032 #include "OgreStringVector.h"
00033 
00034 
00035 namespace Ogre {
00036 namespace RTShader {
00037 
00047 class _OgreRTSSExport GLSLProgramProcessor : public ProgramProcessor
00048 {
00049 
00050 // Interface.
00051 public: 
00052 
00056     GLSLProgramProcessor            ();
00057 
00059     virtual ~GLSLProgramProcessor   ();
00060 
00062     virtual const String&       getTargetLanguage   () const { return TargetLanguage; }
00063 
00067     virtual bool                preCreateGpuPrograms            (ProgramSet* programSet);
00068 
00072     virtual bool                postCreateGpuPrograms           (ProgramSet* programSet);
00073 
00074 
00075 private:
00076 
00078     void                        bindTextureSamplers             (Program* pCpuProgram, GpuProgramPtr pGpuProgram);
00079 
00081     void                        bindSubShaders                  (Program* program, GpuProgramPtr pGpuProgram);
00082 
00083     static String TargetLanguage;
00084 
00085     StringVector    mLibraryPrograms;       // The list of created library shaders.
00086 
00087 };
00088 
00089 
00093 }
00094 }
00095 
00096 #endif
00097 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012