00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 Permission is hereby granted, free of charge, to any person obtaining a copy 00009 of this software and associated documentation files (the "Software"), to deal 00010 in the Software without restriction, including without limitation the rights 00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00012 copies of the Software, and to permit persons to whom the Software is 00013 furnished to do so, subject to the following conditions: 00014 00015 The above copyright notice and this permission notice shall be included in 00016 all copies or substantial portions of the Software. 00017 00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00024 THE SOFTWARE. 00025 ----------------------------------------------------------------------------- 00026 */ 00027 #ifndef _ShaderGLSLProgramProcessor_ 00028 #define _ShaderGLSLProgramProcessor_ 00029 00030 #include "OgreShaderPrerequisites.h" 00031 #include "OgreShaderProgramProcessor.h" 00032 #include "OgreStringVector.h" 00033 00034 00035 namespace Ogre { 00036 namespace RTShader { 00037 00047 class _OgreRTSSExport GLSLProgramProcessor : public ProgramProcessor 00048 { 00049 00050 // Interface. 00051 public: 00052 00056 GLSLProgramProcessor (); 00057 00059 virtual ~GLSLProgramProcessor (); 00060 00062 virtual const String& getTargetLanguage () const { return TargetLanguage; } 00063 00067 virtual bool preCreateGpuPrograms (ProgramSet* programSet); 00068 00072 virtual bool postCreateGpuPrograms (ProgramSet* programSet); 00073 00074 00075 private: 00076 00078 void bindTextureSamplers (Program* pCpuProgram, GpuProgramPtr pGpuProgram); 00079 00081 void bindSubShaders (Program* program, GpuProgramPtr pGpuProgram); 00082 00083 static String TargetLanguage; 00084 00085 StringVector mLibraryPrograms; // The list of created library shaders. 00086 00087 }; 00088 00089 00093 } 00094 } 00095 00096 #endif 00097
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012