OgreShaderGLSLProgramWriter.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderProgramWriterGLSL_
00028 #define _ShaderProgramWriterGLSL_
00029 
00030 #include "OgreShaderProgramWriterManager.h"
00031 
00032 namespace Ogre {
00033 namespace RTShader {
00034 
00045 class _OgreRTSSExport GLSLProgramWriter : public ProgramWriter
00046 {
00047     // Interface.
00048 public:
00049 
00053     GLSLProgramWriter   ();
00054 
00056     virtual ~GLSLProgramWriter  ();
00057 
00058 
00062     virtual void            writeSourceCode         (std::ostream& os, Program* program);
00063 
00067     virtual const String&  getTargetLanguage            () const { return TargetLanguage; }
00068 
00069     static String TargetLanguage;
00070 
00071 
00072     // Protected methods.
00073 protected:
00074 
00076     void                initializeStringMaps        ();
00077 
00079     void                writeLocalParameter         (std::ostream& os, ParameterPtr parameter);
00080 
00082     void                writeForwardDeclarations    (std::ostream& os, Program* program);
00083 
00085     void                writeInputParameters        (std::ostream& os, Function* function, GpuProgramType gpuType);
00086     
00088     void                writeOutParameters          (std::ostream& os, Function* function, GpuProgramType gpuType);
00089 
00090 protected:
00091     typedef     std::map<GpuConstantType, const char*>      GpuConstTypeToStringMap;
00092     typedef     std::map<Parameter::Semantic, const char*>  ParamSemanticToStringMap;
00093     typedef     std::map<Parameter::Content, const char*>   ParamContentToStringMap;
00094     typedef     std::map<String, String>                    StringMap;
00095 
00096     // Attributes.
00097 protected:
00098     GpuConstTypeToStringMap     mGpuConstTypeMap;               // Map between GPU constant type to string value.
00099     ParamSemanticToStringMap    mParamSemanticMap;              // Map between parameter semantic to string value.
00100 
00101     StringMap                   mInputToGLStatesMap;            // Map parameter name to a new parameter name (sometime renaming is required to match names between vertex and fragment shader)
00102     ParamContentToStringMap     mContentToPerVertexAttributes;  // Map parameter content to vertex attributes 
00103     int                         mGLSLVersion;                   // Holds the current glsl version
00104     StringVector                mFragInputParams;               // Holds the fragment input params 
00105 };
00106 
00110 class _OgreRTSSExport ShaderProgramWriterGLSLFactory : public ProgramWriterFactory
00111 {
00112 public:
00113     ShaderProgramWriterGLSLFactory()
00114     {
00115         mLanguage = "glsl";
00116     }
00117     virtual ~ShaderProgramWriterGLSLFactory() {}
00118 
00122     virtual const String& getTargetLanguage(void) const
00123     {
00124         return mLanguage;
00125     }
00126 
00130     virtual ProgramWriter* create(void)
00131     {
00132         return OGRE_NEW GLSLProgramWriter();
00133     }
00134 
00135 private:
00136     String mLanguage;
00137 
00138 };
00139 
00143 }
00144 }
00145 
00146 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012