00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __SimpleSpline_H__ 00030 #define __SimpleSpline_H__ 00031 00032 #include "OgrePrerequisites.h" 00033 #include "OgreVector3.h" 00034 #include "OgreMatrix4.h" 00035 00036 namespace Ogre { 00037 00038 00056 class _OgreExport SimpleSpline 00057 { 00058 public: 00059 SimpleSpline(); 00060 ~SimpleSpline(); 00061 00063 void addPoint(const Vector3& p); 00064 00066 const Vector3& getPoint(unsigned short index) const; 00067 00069 unsigned short getNumPoints(void) const; 00070 00072 void clear(void); 00073 00078 void updatePoint(unsigned short index, const Vector3& value); 00079 00086 Vector3 interpolate(Real t) const; 00087 00092 Vector3 interpolate(unsigned int fromIndex, Real t) const; 00093 00094 00107 void setAutoCalculate(bool autoCalc); 00108 00114 void recalcTangents(void); 00115 00116 protected: 00117 00118 bool mAutoCalc; 00119 00120 vector<Vector3>::type mPoints; 00121 vector<Vector3>::type mTangents; 00122 00124 Matrix4 mCoeffs; 00125 00126 00127 00128 }; 00129 00133 } 00134 00135 00136 #endif 00137
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Last modified Fri May 25 23:36:27 2012