OgreSkeletonFileFormat.h File Reference

#include "OgrePrerequisites.h"

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Namespaces

namespace  Ogre

Enumerations

enum  Ogre::SkeletonChunkID {
  Ogre::SKELETON_HEADER = 0x1000, Ogre::SKELETON_BLENDMODE = 0x1010, Ogre::SKELETON_BONE = 0x2000, Ogre::SKELETON_BONE_PARENT = 0x3000,
  Ogre::SKELETON_ANIMATION = 0x4000, Ogre::SKELETON_ANIMATION_BASEINFO = 0x4010, Ogre::SKELETON_ANIMATION_TRACK = 0x4100, Ogre::SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
  Ogre::SKELETON_ANIMATION_LINK = 0x5000
}
 

Definition of the OGRE .skeleton file format.

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Last modified Fri May 25 23:36:29 2012