OgreSkeletonInstance.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __SkeletonInstance_H__
00030 #define __SkeletonInstance_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreSkeleton.h"
00034 
00035 namespace Ogre {
00036 
00052     class _OgreExport SkeletonInstance : public Skeleton
00053     {
00054     public:
00058         SkeletonInstance(const SkeletonPtr& masterCopy);
00059         ~SkeletonInstance();
00060 
00062         unsigned short getNumAnimations(void) const;
00063 
00065         Animation* getAnimation(unsigned short index) const;
00067         Animation* _getAnimationImpl(const String& name, 
00068             const LinkedSkeletonAnimationSource** linker = 0) const;
00069 
00076         Animation* createAnimation(const String& name, Real length);
00077 
00079         Animation* getAnimation(const String& name, 
00080             const LinkedSkeletonAnimationSource** linker = 0) const;
00081 
00086         void removeAnimation(const String& name);
00087 
00088 
00090         TagPoint* createTagPointOnBone(Bone* bone, 
00091             const Quaternion &offsetOrientation = Quaternion::IDENTITY, 
00092             const Vector3 &offsetPosition = Vector3::ZERO);
00093 
00095         void freeTagPoint(TagPoint* tagPoint);
00096 
00098         void addLinkedSkeletonAnimationSource(const String& skelName, 
00099             Real scale = 1.0f);
00101         void removeAllLinkedSkeletonAnimationSources(void);
00103         LinkedSkeletonAnimSourceIterator 
00104             getLinkedSkeletonAnimationSourceIterator(void) const;
00105 
00107         void _initAnimationState(AnimationStateSet* animSet);
00108 
00110         void _refreshAnimationState(AnimationStateSet* animSet);
00111 
00113         const String& getName(void) const;
00115         ResourceHandle getHandle(void) const;
00117         const String& getGroup(void);
00118 
00119     protected:
00121         SkeletonPtr mSkeleton;
00122 
00123         typedef list<TagPoint*>::type TagPointList;
00124 
00133         TagPointList mActiveTagPoints;
00134 
00142         TagPointList mFreeTagPoints;
00143 
00145         unsigned short mNextTagPointAutoHandle;
00146 
00147         void cloneBoneAndChildren(Bone* source, Bone* parent);
00150         void loadImpl(void);
00153         void unloadImpl(void);
00154 
00155     };
00159 }
00160 
00161 
00162 #endif
00163 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012