Ogre::LiSPSMShadowCameraSetup Member List

This is the complete list of members for Ogre::LiSPSMShadowCameraSetup, including all inherited members.
AllocatedObject()Ogre::AllocatedObject< Alloc > [explicit]
buildFrustumProjection(Real left, Real right, Real bottom, Real top, Real near, Real far) const Ogre::LiSPSMShadowCameraSetup [protected]
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const Ogre::FocusedShadowCameraSetup [protected]
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, const AxisAlignedBox &receiverBB, PointListBody *out_bodyB) const Ogre::FocusedShadowCameraSetup [protected]
calculateLiSPSM(const Matrix4 &lightSpace, const PointListBody &bodyB, const PointListBody &bodyLVS, const SceneManager &sm, const Camera &cam, const Light &light) const Ogre::LiSPSMShadowCameraSetup [protected]
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const Ogre::FocusedShadowCameraSetup [protected]
calculateNOpt(const Matrix4 &lightSpace, const AxisAlignedBox &bodyBABB_ls, const PointListBody &bodyLVS, const Camera &cam) const Ogre::LiSPSMShadowCameraSetup [protected]
calculateNOptSimple(const PointListBody &bodyLVS, const Camera &cam) const Ogre::LiSPSMShadowCameraSetup [protected]
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const Ogre::FocusedShadowCameraSetup [protected]
calculateZ0_ls(const Matrix4 &lightSpace, const Vector3 &e, Real bodyB_zMax_ls, const Camera &cam) const Ogre::LiSPSMShadowCameraSetup [protected]
FocusedShadowCameraSetup(void)Ogre::FocusedShadowCameraSetup
getCameraLightDirectionThreshold() const Ogre::LiSPSMShadowCameraSetup [virtual]
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const Ogre::FocusedShadowCameraSetup [protected]
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const Ogre::FocusedShadowCameraSetup [protected]
getOptimalAdjustFactor() const Ogre::LiSPSMShadowCameraSetup [virtual]
getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const Ogre::LiSPSMShadowCameraSetup [virtual]
getUseAggressiveFocusRegion() const Ogre::FocusedShadowCameraSetup
getUseSimpleOptimalAdjust() const Ogre::LiSPSMShadowCameraSetup [virtual]
LiSPSMShadowCameraSetup(void)Ogre::LiSPSMShadowCameraSetup
mBodyBOgre::FocusedShadowCameraSetup [mutable, protected]
mCosCamLightDirThresholdOgre::LiSPSMShadowCameraSetup [protected]
mLightFrustumCameraOgre::FocusedShadowCameraSetup [protected]
mLightFrustumCameraCalculatedOgre::FocusedShadowCameraSetup [mutable, protected]
mOptAdjustFactorOgre::LiSPSMShadowCameraSetup [protected]
mOptAdjustFactorTweakOgre::LiSPSMShadowCameraSetup [mutable, protected]
mPointListBodyBOgre::FocusedShadowCameraSetup [mutable, protected]
mPointListBodyLVSOgre::FocusedShadowCameraSetup [mutable, protected]
msLightSpaceToNormalOgre::FocusedShadowCameraSetup [protected, static]
msNormalToLightSpaceOgre::FocusedShadowCameraSetup [protected, static]
mTempFrustumOgre::FocusedShadowCameraSetup [protected]
mUseAggressiveRegionOgre::FocusedShadowCameraSetup [protected]
mUseSimpleNOptOgre::LiSPSMShadowCameraSetup [protected]
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new(size_t sz)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >
setCameraLightDirectionThreshold(Degree angle)Ogre::LiSPSMShadowCameraSetup [virtual]
setOptimalAdjustFactor(Real n)Ogre::LiSPSMShadowCameraSetup [virtual]
setUseAggressiveFocusRegion(bool aggressive)Ogre::FocusedShadowCameraSetup
setUseSimpleOptimalAdjust(bool s)Ogre::LiSPSMShadowCameraSetup [virtual]
transformToUnitCube(const Matrix4 &m, const PointListBody &body) const Ogre::FocusedShadowCameraSetup [protected]
~AllocatedObject()Ogre::AllocatedObject< Alloc >
~FocusedShadowCameraSetup(void)Ogre::FocusedShadowCameraSetup [virtual]
~LiSPSMShadowCameraSetup(void)Ogre::LiSPSMShadowCameraSetup [virtual]
~ShadowCameraSetup()Ogre::ShadowCameraSetup [virtual]

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:18 2012