, including all inherited members.
AllocatedObject() | Ogre::AllocatedObject< Alloc > | [explicit] |
buildFrustumProjection(Real left, Real right, Real bottom, Real top, Real near, Real far) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const | Ogre::FocusedShadowCameraSetup | [protected] |
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, const AxisAlignedBox &receiverBB, PointListBody *out_bodyB) const | Ogre::FocusedShadowCameraSetup | [protected] |
calculateLiSPSM(const Matrix4 &lightSpace, const PointListBody &bodyB, const PointListBody &bodyLVS, const SceneManager &sm, const Camera &cam, const Light &light) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
calculateNOpt(const Matrix4 &lightSpace, const AxisAlignedBox &bodyBABB_ls, const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
calculateNOptSimple(const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const | Ogre::FocusedShadowCameraSetup | [protected] |
calculateSplitPoints(size_t splitCount, Real nearDist, Real farDist, Real lambda=0.95) | Ogre::PSSMShadowCameraSetup | |
calculateZ0_ls(const Matrix4 &lightSpace, const Vector3 &e, Real bodyB_zMax_ls, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | |
getCameraLightDirectionThreshold() const | Ogre::LiSPSMShadowCameraSetup | [virtual] |
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
getOptimalAdjustFactor(size_t splitIndex) const | Ogre::PSSMShadowCameraSetup | |
getOptimalAdjustFactor() const | Ogre::PSSMShadowCameraSetup | [virtual] |
getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const | Ogre::PSSMShadowCameraSetup | [virtual] |
getSplitCount() const | Ogre::PSSMShadowCameraSetup | |
getSplitPadding() const | Ogre::PSSMShadowCameraSetup | |
getSplitPoints() const | Ogre::PSSMShadowCameraSetup | |
getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup | |
getUseSimpleOptimalAdjust() const | Ogre::LiSPSMShadowCameraSetup | [virtual] |
LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup | |
mBodyB | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
mCosCamLightDirThreshold | Ogre::LiSPSMShadowCameraSetup | [protected] |
mCurrentIteration | Ogre::PSSMShadowCameraSetup | [mutable, protected] |
mLightFrustumCamera | Ogre::FocusedShadowCameraSetup | [protected] |
mLightFrustumCameraCalculated | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
mOptAdjustFactor | Ogre::LiSPSMShadowCameraSetup | [protected] |
mOptAdjustFactorTweak | Ogre::LiSPSMShadowCameraSetup | [mutable, protected] |
mOptimalAdjustFactors | Ogre::PSSMShadowCameraSetup | [protected] |
mPointListBodyB | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
mPointListBodyLVS | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
msLightSpaceToNormal | Ogre::FocusedShadowCameraSetup | [protected, static] |
msNormalToLightSpace | Ogre::FocusedShadowCameraSetup | [protected, static] |
mSplitCount | Ogre::PSSMShadowCameraSetup | [protected] |
mSplitPadding | Ogre::PSSMShadowCameraSetup | [protected] |
mSplitPoints | Ogre::PSSMShadowCameraSetup | [protected] |
mTempFrustum | Ogre::FocusedShadowCameraSetup | [protected] |
mUseAggressiveRegion | Ogre::FocusedShadowCameraSetup | [protected] |
mUseSimpleNOpt | Ogre::LiSPSMShadowCameraSetup | [protected] |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | |
OptimalAdjustFactorList typedef | Ogre::PSSMShadowCameraSetup | |
PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
setCameraLightDirectionThreshold(Degree angle) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup | |
Ogre::LiSPSMShadowCameraSetup::setOptimalAdjustFactor(Real n) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup | |
setSplitPoints(const SplitPointList &newSplitPoints) | Ogre::PSSMShadowCameraSetup | |
setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup | |
setUseSimpleOptimalAdjust(bool s) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
SplitPointList typedef | Ogre::PSSMShadowCameraSetup | |
transformToUnitCube(const Matrix4 &m, const PointListBody &body) const | Ogre::FocusedShadowCameraSetup | [protected] |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | |
~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | [virtual] |
~LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
~PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | [virtual] |