Ogre::Skeleton Member List

This is the complete list of members for Ogre::Skeleton, including all inherited members.
_buildMapBoneByHandle(const Skeleton *source, BoneHandleMap &boneHandleMap) const Ogre::Skeleton [virtual]
_buildMapBoneByName(const Skeleton *source, BoneHandleMap &boneHandleMap) const Ogre::Skeleton [virtual]
_dirtyState()Ogre::Resource [virtual]
_dumpContents(const String &filename)Ogre::Skeleton [protected]
_fireLoadingComplete(bool wasBackgroundLoaded)Ogre::Resource [virtual]
_firePreparingComplete(bool wasBackgroundLoaded)Ogre::Resource [virtual]
_fireUnloadingComplete(void)Ogre::Resource [virtual]
_getAnimationImpl(const String &name, const LinkedSkeletonAnimationSource **linker=0) const Ogre::Skeleton [virtual]
_getBoneMatrices(Matrix4 *pMatrices)Ogre::Skeleton [virtual]
_initAnimationState(AnimationStateSet *animSet)Ogre::Skeleton [virtual]
_mergeSkeletonAnimations(const Skeleton *source, const BoneHandleMap &boneHandleMap, const StringVector &animations=StringVector())Ogre::Skeleton [virtual]
_notifyManualBonesDirty(void)Ogre::Skeleton [virtual]
_notifyManualBoneStateChange(Bone *bone)Ogre::Skeleton [virtual]
_notifyOrigin(const String &origin)Ogre::Resource [virtual]
_refreshAnimationState(AnimationStateSet *animSet)Ogre::Skeleton [virtual]
_updateTransforms(void)Ogre::Skeleton [virtual]
addLinkedSkeletonAnimationSource(const String &skelName, Real scale=1.0f)Ogre::Skeleton [virtual]
addListener(Listener *lis)Ogre::Resource [virtual]
AllocatedObject()Ogre::AllocatedObject< Alloc > [explicit]
AnimationList typedefOgre::Skeleton [protected]
BoneHandleMap typedefOgre::Skeleton
BoneIterator typedefOgre::Skeleton
BoneList typedefOgre::Skeleton
BoneListByName typedefOgre::Skeleton [protected]
BoneSet typedefOgre::Skeleton [protected]
calculateSize(void) const Ogre::Skeleton [protected, virtual]
changeGroupOwnership(const String &newGroup)Ogre::Resource [virtual]
cleanupDictionary()Ogre::StringInterface [static]
copyParametersTo(StringInterface *dest) const Ogre::StringInterface [virtual]
createAnimation(const String &name, Real length)Ogre::Skeleton [virtual]
createBone(void)Ogre::Skeleton [virtual]
createBone(unsigned short handle)Ogre::Skeleton [virtual]
createBone(const String &name)Ogre::Skeleton [virtual]
createBone(const String &name, unsigned short handle)Ogre::Skeleton [virtual]
createParamDictionary(const String &className)Ogre::StringInterface [protected]
deriveRootBone(void) const Ogre::Skeleton [protected]
escalateLoading()Ogre::Resource [virtual]
getAnimation(const String &name, const LinkedSkeletonAnimationSource **linker) const Ogre::Skeleton [virtual]
getAnimation(const String &name) const Ogre::Skeleton [virtual]
getAnimation(unsigned short index) const Ogre::Skeleton [virtual]
getBlendMode() const Ogre::Skeleton [virtual]
getBone(unsigned short handle) const Ogre::Skeleton [virtual]
getBone(const String &name) const Ogre::Skeleton [virtual]
getBoneIterator(void)Ogre::Skeleton [virtual]
getCreator(void)Ogre::Resource [virtual]
getGroup(void) const Ogre::Resource [virtual]
getHandle(void) const Ogre::Resource [virtual]
getLinkedSkeletonAnimationSourceIterator(void) const Ogre::Skeleton [virtual]
getLoadingState() const Ogre::Resource [virtual]
getManualBonesDirty(void) const Ogre::Skeleton [virtual]
getName(void) const Ogre::Resource [virtual]
getNumAnimations(void) const Ogre::Skeleton [virtual]
getNumBones(void) const Ogre::Skeleton [virtual]
getOrigin(void) const Ogre::Resource [virtual]
getParamDictionary(void)Ogre::StringInterface
getParamDictionary(void) const Ogre::StringInterface
getParameter(const String &name) const Ogre::StringInterface [virtual]
getParameters(void) const Ogre::StringInterface
getRootBone(void) const Ogre::Skeleton [virtual]
getRootBoneIterator(void)Ogre::Skeleton [virtual]
getSize(void) const Ogre::Resource [virtual]
getStateCount() const Ogre::Resource [virtual]
hasAnimation(const String &name) const Ogre::Skeleton [virtual]
hasBone(const String &name) const Ogre::Skeleton [virtual]
hasManualBones(void) const Ogre::Skeleton [virtual]
isBackgroundLoaded(void) const Ogre::Resource [virtual]
isLoaded(void) const Ogre::Resource [virtual]
isLoading() const Ogre::Resource [virtual]
isManuallyLoaded(void) const Ogre::Resource [virtual]
isPrepared(void) const Ogre::Resource [virtual]
isReloadable(void) const Ogre::Resource [virtual]
LinkedSkeletonAnimSourceIterator typedefOgre::Skeleton
LinkedSkeletonAnimSourceList typedefOgre::Skeleton
ListenerList typedefOgre::Resource [protected]
load(bool backgroundThread=false)Ogre::Resource [virtual]
loadImpl(void)Ogre::Skeleton [protected, virtual]
LoadingState enum nameOgre::Resource
LOADSTATE_LOADED enum valueOgre::Resource
LOADSTATE_LOADING enum valueOgre::Resource
LOADSTATE_PREPARED enum valueOgre::Resource
LOADSTATE_PREPARING enum valueOgre::Resource
LOADSTATE_UNLOADED enum valueOgre::Resource
LOADSTATE_UNLOADING enum valueOgre::Resource
mAnimationsListOgre::Skeleton [protected]
mBlendStateOgre::Skeleton [protected]
mBoneListOgre::Skeleton [protected]
mBoneListByNameOgre::Skeleton [protected]
mCreatorOgre::Resource [protected]
mGroupOgre::Resource [protected]
mHandleOgre::Resource [protected]
mIsBackgroundLoadedOgre::Resource [protected]
mIsManualOgre::Resource [protected]
mLinkedSkeletonAnimSourceListOgre::Skeleton [mutable, protected]
mListenerListOgre::Resource [protected]
mLoaderOgre::Resource [protected]
mLoadingStateOgre::Resource [protected]
mManualBonesOgre::Skeleton [protected]
mManualBonesDirtyOgre::Skeleton [protected]
mNameOgre::Resource [protected]
mNextAutoHandleOgre::Skeleton [protected]
mOriginOgre::Resource [protected]
mRootBonesOgre::Skeleton [mutable, protected]
mSizeOgre::Resource [protected]
mStateCountOgre::Resource [protected]
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new(size_t sz)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >
optimiseAllAnimations(bool preservingIdentityNodeTracks=false)Ogre::Skeleton [virtual]
postLoadImpl(void)Ogre::Resource [protected, virtual]
postUnloadImpl(void)Ogre::Resource [protected, virtual]
preLoadImpl(void)Ogre::Resource [protected, virtual]
prepare(bool backgroundThread=false)Ogre::Resource [virtual]
prepareImpl(void)Ogre::Resource [protected, virtual]
preUnloadImpl(void)Ogre::Resource [protected, virtual]
reload(void)Ogre::Resource [virtual]
removeAllLinkedSkeletonAnimationSources(void)Ogre::Skeleton [virtual]
removeAnimation(const String &name)Ogre::Skeleton [virtual]
removeListener(Listener *lis)Ogre::Resource [virtual]
reset(bool resetManualBones=false)Ogre::Skeleton [virtual]
Resource()Ogre::Resource [protected]
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::Resource
setAnimationState(const AnimationStateSet &animSet)Ogre::Skeleton [virtual]
setBackgroundLoaded(bool bl)Ogre::Resource [virtual]
setBindingPose(void)Ogre::Skeleton [virtual]
setBlendMode(SkeletonAnimationBlendMode state)Ogre::Skeleton [virtual]
setParameter(const String &name, const String &value)Ogre::StringInterface [virtual]
setParameterList(const NameValuePairList &paramList)Ogre::StringInterface [virtual]
Skeleton()Ogre::Skeleton [protected]
Skeleton(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::Skeleton
SkeletonInstance classOgre::Skeleton [friend]
StringInterface()Ogre::StringInterface
touch(void)Ogre::Resource [virtual]
unload(void)Ogre::Resource [virtual]
unloadImpl(void)Ogre::Skeleton [protected, virtual]
unprepareImpl(void)Ogre::Resource [protected, virtual]
~AllocatedObject()Ogre::AllocatedObject< Alloc >
~Resource()Ogre::Resource [virtual]
~Skeleton()Ogre::Skeleton [virtual]
~StringInterface()Ogre::StringInterface [virtual]

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:29 2012