hit | Ogre::TerrainGroup::RayResult | |
position | Ogre::TerrainGroup::RayResult | |
RayResult(bool _hit, Terrain *_terrain, const Vector3 &_pos) | Ogre::TerrainGroup::RayResult | |
terrain | Ogre::TerrainGroup::RayResult |
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Last modified Fri May 25 23:42:05 2012