#include "OgrePrerequisites.h"
#include "OgreVector4.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreRenderOperation.h"
Go to the source code of this file.
Classes | |
class | Ogre::EdgeData |
This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More... | |
struct | Ogre::EdgeData::Triangle |
Basic triangle structure. More... | |
struct | Ogre::EdgeData::Edge |
Edge data. More... | |
struct | Ogre::EdgeData::EdgeGroup |
A group of edges sharing the same vertex data. More... | |
class | Ogre::EdgeListBuilder |
General utility class for building edge lists for geometry. More... | |
struct | Ogre::EdgeListBuilder::CommonVertex |
A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More... | |
struct | Ogre::EdgeListBuilder::Geometry |
A set of indexed geometry data. More... | |
struct | Ogre::EdgeListBuilder::geometryLess |
Comparator for sorting geometries by vertex set. More... | |
struct | Ogre::EdgeListBuilder::vectorLess |
Comparator for unique vertex list. More... | |
Namespaces | |
namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:28 2012