OgreFrustum.h File Reference

#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreAxisAlignedBox.h"
#include "OgreVertexIndexData.h"
#include "OgreMovablePlane.h"

Go to the source code of this file.

Classes

class  Ogre::Frustum
 A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...

Namespaces

namespace  Ogre

Enumerations

enum  Ogre::OrientationMode {
  Ogre::OR_DEGREE_0 = 0, Ogre::OR_DEGREE_90 = 1, Ogre::OR_DEGREE_180 = 2, Ogre::OR_DEGREE_270 = 3,
  Ogre::OR_PORTRAIT = OR_DEGREE_0, Ogre::OR_LANDSCAPERIGHT = OR_DEGREE_90, Ogre::OR_LANDSCAPELEFT = OR_DEGREE_270
}
 

Specifies orientation mode.

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enum  Ogre::ProjectionType { Ogre::PT_ORTHOGRAPHIC, Ogre::PT_PERSPECTIVE }
 

Specifies perspective (realistic) or orthographic (architectural) projection.

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enum  Ogre::FrustumPlane {
  Ogre::FRUSTUM_PLANE_NEAR = 0, Ogre::FRUSTUM_PLANE_FAR = 1, Ogre::FRUSTUM_PLANE_LEFT = 2, Ogre::FRUSTUM_PLANE_RIGHT = 3,
  Ogre::FRUSTUM_PLANE_TOP = 4, Ogre::FRUSTUM_PLANE_BOTTOM = 5
}
 

Worldspace clipping planes.

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Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:28 2012