OgreOverlayElement.h File Reference

#include "OgrePrerequisites.h"
#include "OgreString.h"
#include "OgreRenderable.h"
#include "OgreUTFString.h"
#include "OgreStringInterface.h"
#include "OgreOverlayElementCommands.h"
#include "OgreColourValue.h"
#include "OgreRectangle.h"

Go to the source code of this file.

Classes

class  Ogre::OverlayElement
 Abstract definition of a 2D element to be displayed in an Overlay. More...

Namespaces

namespace  Ogre

Defines

#define OGRE_DEREF_DISPLAYSTRING_ITERATOR(it)   it.getCharacter()

Typedefs

typedef UTFString Ogre::DisplayString

Enumerations

enum  Ogre::GuiMetricsMode { Ogre::GMM_RELATIVE, Ogre::GMM_PIXELS, Ogre::GMM_RELATIVE_ASPECT_ADJUSTED }
 

Enum describing how the position / size of an element is to be recorded.

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enum  Ogre::GuiHorizontalAlignment { Ogre::GHA_LEFT, Ogre::GHA_CENTER, Ogre::GHA_RIGHT }
 

Enum describing where '0' is in relation to the parent in the horizontal dimension.

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enum  Ogre::GuiVerticalAlignment { Ogre::GVA_TOP, Ogre::GVA_CENTER, Ogre::GVA_BOTTOM }
 

Enum describing where '0' is in relation to the parent in the vertical dimension.

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Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:28 2012