OgreOverlay.h

Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __Overlay_H__
00030 #define __Overlay_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreSceneNode.h"
00034 #include "OgreIteratorWrappers.h"
00035 #include "OgreMatrix4.h"
00036 
00037 namespace Ogre {
00038 
00039 
00070     class _OgreExport Overlay : public OverlayAlloc
00071     {
00072 
00073     public:
00074               typedef list<OverlayContainer*>::type OverlayContainerList;
00075     protected:
00076         String mName;
00078         SceneNode* mRootNode;
00079         // 2D elements
00080         // OverlayContainers, linked list for easy sorting by zorder later
00081         // Not a map because sort can be saved since changes infrequent (unlike render queue)
00082         OverlayContainerList m2DElements;
00083 
00084         // Degrees of rotation around center
00085         Radian mRotate;
00086         // Scroll values, offsets
00087         Real mScrollX, mScrollY;
00088         // Scale values
00089         Real mScaleX, mScaleY;
00090 
00091         mutable Matrix4 mTransform;
00092         mutable bool mTransformOutOfDate;
00093         bool mTransformUpdated;
00094         ulong mZOrder;
00095         bool mVisible;
00096         bool mInitialised;
00097         String mOrigin;
00099         void updateTransform(void) const;
00101         void initialise(void);
00103         void assignZOrders(void);
00104 
00105     public:
00107         Overlay(const String& name);
00108         virtual ~Overlay();
00109 
00110 
00111         OverlayContainer* getChild(const String& name);
00112 
00114         const String& getName(void) const;
00119         void setZOrder(ushort zorder);
00121         ushort getZOrder(void) const;
00122 
00124         bool isVisible(void) const;
00125 
00127         bool isInitialised(void) const { return mInitialised; }
00128 
00130         void show(void);
00131 
00133         void hide(void);
00134 
00145         void add2D(OverlayContainer* cont);
00146 
00147 
00152         void remove2D(OverlayContainer* cont);
00153 
00186         void add3D(SceneNode* node);
00187 
00189         void remove3D(SceneNode* node);
00190 
00192         void clear();
00193 
00203         void setScroll(Real x, Real y);
00204 
00206         Real getScrollX(void) const;
00207 
00209         Real getScrollY(void) const;
00210 
00217         void scroll(Real xoff, Real yoff);
00218 
00220         void setRotate(const Radian& angle);
00221 
00223         const Radian &getRotate(void) const { return mRotate; }
00224 
00226         void rotate(const Radian& angle);
00227 
00235         void setScale(Real x, Real y);
00236 
00238         Real getScaleX(void) const;
00239 
00241         Real getScaleY(void) const;
00242 
00244         void _getWorldTransforms(Matrix4* xform) const;
00245 
00247         void _findVisibleObjects(Camera* cam, RenderQueue* queue);
00248 
00250         virtual OverlayElement* findElementAt(Real x, Real y);
00251 
00256         typedef VectorIterator<OverlayContainerList> Overlay2DElementsIterator ;
00257         Overlay2DElementsIterator get2DElementsIterator ()
00258         {
00259             return Overlay2DElementsIterator (m2DElements.begin(), m2DElements.end());
00260         }
00267         const String& getOrigin(void) const { return mOrigin; }
00269         void _notifyOrigin(const String& origin) { mOrigin = origin; }
00270 
00271 
00272     };
00276 }
00277 
00278 
00279 #endif
00280 

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:25 2012