00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef _Rectangle2D_H__ 00029 #define _Rectangle2D_H__ 00030 00031 #include "OgrePrerequisites.h" 00032 00033 #include "OgreSimpleRenderable.h" 00034 00035 namespace Ogre { 00036 00049 class _OgreExport Rectangle2D : public SimpleRenderable 00050 { 00051 protected: 00054 void getWorldTransforms( Matrix4* xform ) const; 00055 00056 void _initRectangle2D(bool includeTextureCoords, Ogre::HardwareBuffer::Usage vBufUsage); 00057 00058 public: 00059 00060 Rectangle2D(bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); 00061 Rectangle2D(const String& name, bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); 00062 ~Rectangle2D(); 00063 00073 void setCorners(Real left, Real top, Real right, Real bottom, bool updateAABB = true); 00074 00077 void setNormals(const Ogre::Vector3 &topLeft, const Ogre::Vector3 &bottomLeft, const Ogre::Vector3 &topRight, const Ogre::Vector3 &bottomRight); 00078 00083 void setUVs( const Ogre::Vector2 &topLeft, const Ogre::Vector2 &bottomLeft, 00084 const Ogre::Vector2 &topRight, const Ogre::Vector2 &bottomRight); 00085 00086 void setDefaultUVs(); 00087 00088 Real getSquaredViewDepth(const Camera* cam) const 00089 { (void)cam; return 0; } 00090 00091 Real getBoundingRadius(void) const { return 0; } 00092 00093 }; 00097 }// namespace 00098 00099 #endif 00100 00101
Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:25 2012