OgreRectangle2D.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef _Rectangle2D_H__
00029 #define _Rectangle2D_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 
00033 #include "OgreSimpleRenderable.h"
00034 
00035 namespace Ogre {
00036 
00049     class _OgreExport Rectangle2D : public SimpleRenderable
00050     {
00051     protected:
00054         void getWorldTransforms( Matrix4* xform ) const;
00055 
00056         void _initRectangle2D(bool includeTextureCoords, Ogre::HardwareBuffer::Usage vBufUsage);
00057 
00058     public:
00059 
00060         Rectangle2D(bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
00061         Rectangle2D(const String& name, bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
00062         ~Rectangle2D();
00063 
00073         void setCorners(Real left, Real top, Real right, Real bottom, bool updateAABB = true);
00074 
00077         void setNormals(const Ogre::Vector3 &topLeft, const Ogre::Vector3 &bottomLeft, const Ogre::Vector3 &topRight, const Ogre::Vector3 &bottomRight);
00078 
00083         void setUVs( const Ogre::Vector2 &topLeft, const Ogre::Vector2 &bottomLeft,
00084                      const Ogre::Vector2 &topRight, const Ogre::Vector2 &bottomRight);
00085 
00086         void setDefaultUVs();
00087 
00088         Real getSquaredViewDepth(const Camera* cam) const
00089         { (void)cam; return 0; }
00090 
00091         Real getBoundingRadius(void) const { return 0; }
00092 
00093     };
00097 }// namespace
00098 
00099 #endif
00100 
00101 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:25 2012