OgreRenderQueue.h File Reference
#include "OgreHeaderPrefix.h"
#include "OgrePrerequisites.h"
#include "OgreIteratorWrappers.h"
#include "OgreHeaderSuffix.h"
Go to the source code of this file.
Classes |
class | Ogre::RenderQueue |
| Class to manage the scene object rendering queue. More...
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class | Ogre::RenderQueue::RenderQueueGroupMap |
class | Ogre::RenderQueue::RenderQueueGroupMap::value_type |
class | Ogre::RenderQueue::RenderQueueGroupMap::iterator |
class | Ogre::RenderQueue::RenderableListener |
| Class to listen in on items being added to the render queue. More...
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Namespaces |
namespace | Ogre |
Defines |
#define | OGRE_RENDERABLE_DEFAULT_PRIORITY 100 |
Enumerations |
enum | Ogre::RenderQueueGroupID {
Ogre::RENDER_QUEUE_BACKGROUND = 0,
Ogre::RENDER_QUEUE_SKIES_EARLY = 5,
Ogre::RENDER_QUEUE_1 = 10,
Ogre::RENDER_QUEUE_2 = 20,
Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 = 25,
Ogre::RENDER_QUEUE_3 = 30,
Ogre::RENDER_QUEUE_4 = 40,
Ogre::RENDER_QUEUE_MAIN = 50,
Ogre::RENDER_QUEUE_6 = 60,
Ogre::RENDER_QUEUE_7 = 70,
Ogre::RENDER_QUEUE_WORLD_GEOMETRY_2 = 75,
Ogre::RENDER_QUEUE_8 = 80,
Ogre::RENDER_QUEUE_9 = 90,
Ogre::RENDER_QUEUE_SKIES_LATE = 95,
Ogre::RENDER_QUEUE_OVERLAY = 100,
Ogre::RENDER_QUEUE_MAX = 105
} |
| Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.
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