OgreRenderQueue.h File Reference

#include "OgreHeaderPrefix.h"
#include "OgrePrerequisites.h"
#include "OgreIteratorWrappers.h"
#include "OgreHeaderSuffix.h"

Go to the source code of this file.

Classes

class  Ogre::RenderQueue
 Class to manage the scene object rendering queue. More...
class  Ogre::RenderQueue::RenderQueueGroupMap
class  Ogre::RenderQueue::RenderQueueGroupMap::value_type
class  Ogre::RenderQueue::RenderQueueGroupMap::iterator
class  Ogre::RenderQueue::RenderableListener
 Class to listen in on items being added to the render queue. More...

Namespaces

namespace  Ogre

Defines

#define OGRE_RENDERABLE_DEFAULT_PRIORITY   100

Enumerations

enum  Ogre::RenderQueueGroupID {
  Ogre::RENDER_QUEUE_BACKGROUND = 0, Ogre::RENDER_QUEUE_SKIES_EARLY = 5, Ogre::RENDER_QUEUE_1 = 10, Ogre::RENDER_QUEUE_2 = 20,
  Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, Ogre::RENDER_QUEUE_3 = 30, Ogre::RENDER_QUEUE_4 = 40, Ogre::RENDER_QUEUE_MAIN = 50,
  Ogre::RENDER_QUEUE_6 = 60, Ogre::RENDER_QUEUE_7 = 70, Ogre::RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, Ogre::RENDER_QUEUE_8 = 80,
  Ogre::RENDER_QUEUE_9 = 90, Ogre::RENDER_QUEUE_SKIES_LATE = 95, Ogre::RENDER_QUEUE_OVERLAY = 100, Ogre::RENDER_QUEUE_MAX = 105
}
 

Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.

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Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012