#include "OgreTerrainPrerequisites.h"
#include "OgreTerrainMaterialGenerator.h"
#include "OgreGpuProgramParams.h"
Go to the source code of this file.
Classes | |
class | Ogre::TerrainMaterialGeneratorA |
A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile |
Shader model 2 profile target. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper |
Interface definition for helper class to generate shaders. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg |
Utility class to help with generating shaders for Cg / HLSL. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperHLSL |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL |
Utility class to help with generating shaders for GLSL. More... | |
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSLES |
Utility class to help with generating shaders for GLSL ES. More... | |
Namespaces | |
namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012