- tail - 类 中的变量jsr166y.LinkedTransferQueue
-
tail of the queue; null until first append
- tailOffset - 类 中的静态变量jsr166y.LinkedTransferQueue
-
- take() - 类 中的方法jsr166y.LinkedTransferQueue
-
- target - 类 中的变量com.jolbox.bonecp.MemorizeTransactionProxy
-
Target of proxy.
- target - 类 中的变量com.jolbox.bonecp.ReplayLog
-
Connection or statement.
- terminateAllConnections() - 类 中的方法com.jolbox.bonecp.BoneCP
-
Closes off all connections in all partitions.
- terminationLock - 类 中的变量com.jolbox.bonecp.BoneCP
-
Prevent repeated termination of all connections when the DB goes down.
- Test - com.test中的类
-
Servlet implementation class Test
- Test() - 类 的构造器com.test.Test
-
- THREAD_CLOSE_CONNECTION_WARNING - 类 中的静态变量com.jolbox.bonecp.BoneCP
-
Warning message.
- ThreadLocalRandom - jsr166y中的类
-
A random number generator isolated to the current thread.
- ThreadLocalRandom() - 类 的构造器jsr166y.ThreadLocalRandom
-
Constructor called only by localRandom.initialValue.
- threadName - 类 中的变量com.jolbox.bonecp.CustomThreadFactory
-
Thread name.
- threadToMonitor - 类 中的变量com.jolbox.bonecp.CloseThreadMonitor
-
Thread to wait for termination.
- threadUsingConnection - 类 中的变量com.jolbox.bonecp.ConnectionHandle
-
Keep track of the thread.
- threadWatch - 类 中的变量com.jolbox.bonecp.ConnectionHandle
-
Pointer to a thread that is monitoring this connection (for the case where closeConnectionWatch) is
enabled.
- TIMED - 类 中的静态变量jsr166y.LinkedTransferQueue
-
- toString() - 类 中的方法com.jolbox.bonecp.BoneCPConfig
-
- toString() - 类 中的方法com.jolbox.bonecp.ReplayLog
- toString() - 类 中的方法com.jolbox.bonecp.StatementHandle
-
- trackConnectionFinalizer(ConnectionHandle) - 类 中的方法com.jolbox.bonecp.ConnectionPartition
-
This method is a replacement for finalize() but avoids all its pitfalls (see Joshua Bloch et. all).
- transactionRecoveryEnabled - 类 中的变量com.jolbox.bonecp.BoneCPConfig
-
If set to true, stores all activity on this connection to allow for replaying it again.
- TransactionRecoveryResult - com.jolbox.bonecp.proxy中的类
-
Used to return multiple values in transaction recovery mode.
- TransactionRecoveryResult() - 类 的构造器com.jolbox.bonecp.proxy.TransactionRecoveryResult
-
- transfer(E) - 类 中的方法com.jolbox.bonecp.LIFOQueue
-
- transfer(E) - 类 中的方法jsr166y.LinkedTransferQueue
-
Transfers the element to a consumer, waiting if necessary to do so.
- transfer(E) - 接口 中的方法jsr166y.TransferQueue
-
Transfers the element to a consumer, waiting if necessary to do so.
- TransferQueue<E> - jsr166y中的接口
-
A BlockingQueue
in which producers may wait for consumers
to receive elements.
- tryAppend(LinkedTransferQueue.Node, boolean) - 类 中的方法jsr166y.LinkedTransferQueue
-
Tries to append node s as tail.
- tryMatchData() - 类 中的方法jsr166y.LinkedTransferQueue.Node
-
Tries to artificially match a data node -- used by remove.
- tryTransfer(E) - 类 中的方法com.jolbox.bonecp.BoundedLinkedTransferQueue
-
- tryTransfer(E) - 类 中的方法com.jolbox.bonecp.LIFOQueue
-
- tryTransfer(E, long, TimeUnit) - 类 中的方法com.jolbox.bonecp.LIFOQueue
-
- tryTransfer(E) - 类 中的方法jsr166y.LinkedTransferQueue
-
Transfers the element to a waiting consumer immediately, if possible.
- tryTransfer(E, long, TimeUnit) - 类 中的方法jsr166y.LinkedTransferQueue
-
Transfers the element to a consumer if it is possible to do so
before the timeout elapses.
- tryTransfer(E) - 接口 中的方法jsr166y.TransferQueue
-
Transfers the element to a waiting consumer immediately, if possible.
- tryTransfer(E, long, TimeUnit) - 接口 中的方法jsr166y.TransferQueue
-
Transfers the element to a consumer if it is possible to do so
before the timeout elapses.
- tryTransferOffer(StatementHandle) - 类 中的方法com.jolbox.bonecp.StatementHandle
-
Tries to move the item to a waiting consumer.