00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 Permission is hereby granted, free of charge, to any person obtaining a copy 00009 of this software and associated documentation files (the "Software"), to deal 00010 in the Software without restriction, including without limitation the rights 00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00012 copies of the Software, and to permit persons to whom the Software is 00013 furnished to do so, subject to the following conditions: 00014 00015 The above copyright notice and this permission notice shall be included in 00016 all copies or substantial portions of the Software. 00017 00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00024 THE SOFTWARE. 00025 ----------------------------------------------------------------------------- 00026 */ 00027 #ifndef _ShaderSubRenderState_ 00028 #define _ShaderSubRenderState_ 00029 00030 #include "OgreShaderPrerequisites.h" 00031 #include "OgreGpuProgram.h" 00032 #include "OgreSceneManager.h" 00033 #include "OgreMaterialSerializer.h" 00034 #include "OgreScriptCompiler.h" 00035 #include "OgreShaderScriptTranslator.h" 00036 00037 00038 namespace Ogre { 00039 namespace RTShader { 00040 00048 typedef SharedPtr<SubRenderStateAccessor> SubRenderStateAccessorPtr; 00049 00050 00056 class _OgreRTSSExport SubRenderState : public RTShaderSystemAlloc 00057 { 00058 00059 // Interface. 00060 public: 00061 00063 SubRenderState (); 00064 00066 virtual ~SubRenderState (); 00067 00068 00073 virtual const String& getType () const = 0; 00074 00075 00081 virtual int getExecutionOrder () const = 0; 00082 00083 00087 virtual void copyFrom (const SubRenderState& rhs) = 0; 00088 00092 SubRenderState& operator= (const SubRenderState& rhs); 00093 00100 virtual bool createCpuSubPrograms (ProgramSet* programSet); 00101 00111 virtual void updateGpuProgramsParams (Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList) { } 00112 00120 virtual bool preAddToRenderState (const RenderState* renderState, Pass* srcPass, Pass* dstPass) { return true; } 00121 00125 SubRenderStateAccessorPtr getAccessor (); 00126 00130 SubRenderStateAccessorPtr getAccessor () const; 00131 00132 // Protected methods 00133 protected: 00134 00139 virtual bool resolveParameters (ProgramSet* programSet); 00140 00145 virtual bool resolveDependencies (ProgramSet* programSet); 00146 00151 virtual bool addFunctionInvocations (ProgramSet* programSet); 00152 00153 // Attributes. 00154 private: 00155 mutable SubRenderStateAccessorPtr mThisAccessor; // The accessor of this instance. 00156 SubRenderStateAccessorPtr mOtherAccessor; // The accessor of the source instance which used as base to create this instance. 00157 00158 }; 00159 00160 typedef vector<SubRenderState*>::type SubRenderStateList; 00161 typedef SubRenderStateList::iterator SubRenderStateListIterator; 00162 typedef SubRenderStateList::const_iterator SubRenderStateListConstIterator; 00163 00164 typedef set<SubRenderState*>::type SubRenderStateSet; 00165 typedef SubRenderStateSet::iterator SubRenderStateSetIterator; 00166 typedef SubRenderStateSet::const_iterator SubRenderStateSetConstIterator; 00167 00168 00175 class _OgreRTSSExport SubRenderStateAccessor 00176 { 00177 public: 00180 void addSubRenderStateInstance(SubRenderState* subRenderState) const 00181 { 00182 mSubRenderStateInstancesSet.insert(subRenderState); 00183 } 00184 00187 void removeSubRenderStateInstance(SubRenderState* subRenderState) const 00188 { 00189 SubRenderStateSetIterator itFind = mSubRenderStateInstancesSet.find(subRenderState); 00190 00191 if (itFind != mSubRenderStateInstancesSet.end()) 00192 { 00193 mSubRenderStateInstancesSet.erase(itFind); 00194 } 00195 } 00196 00198 SubRenderStateSet& getSubRenderStateInstanceSet() { return mSubRenderStateInstancesSet; } 00199 00201 const SubRenderStateSet& getSubRenderStateInstanceSet() const { return mSubRenderStateInstancesSet; } 00202 00203 protected: 00206 SubRenderStateAccessor(const SubRenderState* templateSubRenderState) : mTemplateSubRenderState(templateSubRenderState) {} 00207 00208 00209 protected: 00210 const SubRenderState* mTemplateSubRenderState; 00211 mutable SubRenderStateSet mSubRenderStateInstancesSet; 00212 00213 private: 00214 friend class SubRenderState; 00215 00216 }; 00217 00218 00230 class _OgreRTSSExport SubRenderStateFactory : public RTShaderSystemAlloc 00231 { 00232 00233 public: 00234 SubRenderStateFactory () {} 00235 virtual ~SubRenderStateFactory (); 00236 00242 virtual const String& getType () const = 0; 00243 00246 virtual SubRenderState* createInstance (); 00247 00255 virtual SubRenderState* createInstance (ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator) { return NULL; } 00256 00264 virtual SubRenderState* createInstance (ScriptCompiler* compiler, PropertyAbstractNode* prop, TextureUnitState* texState, SGScriptTranslator* translator) { return NULL; } 00265 00270 virtual SubRenderState* createOrRetrieveInstance(SGScriptTranslator* translator); 00271 00275 virtual void destroyInstance (SubRenderState* subRenderState); 00276 00279 virtual void destroyAllInstances (); 00280 00290 virtual void writeInstance (MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass) {} 00291 00301 virtual void writeInstance (MaterialSerializer* ser, SubRenderState* subRenderState, const TextureUnitState* srcTextureUnit, const TextureUnitState* dstTextureUnit) {} 00302 protected: 00307 virtual SubRenderState* createInstanceImpl () = 0; 00308 00309 // Attributes. 00310 protected: 00311 SubRenderStateSet mSubRenderStateList; // List of all sub render states instances this factory created. 00312 }; 00313 00317 } 00318 } 00319 00320 #endif 00321
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012