OgreShaderSubRenderState.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderSubRenderState_
00028 #define _ShaderSubRenderState_
00029 
00030 #include "OgreShaderPrerequisites.h"
00031 #include "OgreGpuProgram.h"
00032 #include "OgreSceneManager.h"
00033 #include "OgreMaterialSerializer.h"
00034 #include "OgreScriptCompiler.h"
00035 #include "OgreShaderScriptTranslator.h"
00036 
00037 
00038 namespace Ogre {
00039 namespace RTShader {
00040 
00048 typedef SharedPtr<SubRenderStateAccessor>   SubRenderStateAccessorPtr; 
00049 
00050 
00056 class _OgreRTSSExport SubRenderState : public RTShaderSystemAlloc
00057 {
00058 
00059 // Interface.
00060 public:
00061 
00063     SubRenderState          ();
00064 
00066     virtual ~SubRenderState ();
00067 
00068 
00073     virtual const String&   getType                 () const = 0;
00074 
00075 
00081     virtual int             getExecutionOrder       () const = 0;
00082 
00083 
00087     virtual void            copyFrom                (const SubRenderState& rhs) = 0;
00088 
00092     SubRenderState& operator=   (const SubRenderState& rhs);
00093 
00100     virtual bool            createCpuSubPrograms    (ProgramSet* programSet);
00101 
00111     virtual void            updateGpuProgramsParams (Renderable* rend, Pass* pass,  const AutoParamDataSource* source,  const LightList* pLightList) { }
00112 
00120     virtual bool            preAddToRenderState     (const RenderState* renderState, Pass* srcPass, Pass* dstPass) { return true; }
00121 
00125     SubRenderStateAccessorPtr   getAccessor             ();
00126 
00130     SubRenderStateAccessorPtr   getAccessor             () const;
00131 
00132 // Protected methods
00133 protected:
00134 
00139     virtual bool            resolveParameters       (ProgramSet* programSet);   
00140 
00145     virtual bool            resolveDependencies     (ProgramSet* programSet);
00146 
00151     virtual bool            addFunctionInvocations  (ProgramSet* programSet);
00152 
00153 // Attributes.
00154 private:    
00155     mutable SubRenderStateAccessorPtr   mThisAccessor;          // The accessor of this instance.
00156     SubRenderStateAccessorPtr           mOtherAccessor;         // The accessor of the source instance which used as base to create this instance.
00157     
00158 };
00159 
00160 typedef vector<SubRenderState*>::type               SubRenderStateList;
00161 typedef SubRenderStateList::iterator                SubRenderStateListIterator;
00162 typedef SubRenderStateList::const_iterator          SubRenderStateListConstIterator;
00163 
00164 typedef set<SubRenderState*>::type                  SubRenderStateSet;
00165 typedef SubRenderStateSet::iterator                 SubRenderStateSetIterator;
00166 typedef SubRenderStateSet::const_iterator           SubRenderStateSetConstIterator;
00167 
00168 
00175 class _OgreRTSSExport SubRenderStateAccessor
00176 {
00177 public:
00180     void addSubRenderStateInstance(SubRenderState* subRenderState) const 
00181     {
00182         mSubRenderStateInstancesSet.insert(subRenderState);
00183     }
00184 
00187     void removeSubRenderStateInstance(SubRenderState* subRenderState) const
00188     {
00189         SubRenderStateSetIterator itFind = mSubRenderStateInstancesSet.find(subRenderState);
00190 
00191         if (itFind != mSubRenderStateInstancesSet.end())
00192         {
00193             mSubRenderStateInstancesSet.erase(itFind);
00194         }
00195     }
00196 
00198     SubRenderStateSet&  getSubRenderStateInstanceSet() { return mSubRenderStateInstancesSet; }
00199 
00201     const SubRenderStateSet&    getSubRenderStateInstanceSet() const { return mSubRenderStateInstancesSet; }
00202 
00203 protected:
00206     SubRenderStateAccessor(const SubRenderState* templateSubRenderState) : mTemplateSubRenderState(templateSubRenderState) {}
00207 
00208 
00209 protected:
00210     const SubRenderState*       mTemplateSubRenderState;
00211     mutable SubRenderStateSet   mSubRenderStateInstancesSet;
00212 
00213 private:
00214     friend class SubRenderState;
00215 
00216 };
00217 
00218 
00230 class _OgreRTSSExport SubRenderStateFactory : public RTShaderSystemAlloc
00231 {
00232 
00233 public:
00234     SubRenderStateFactory           () {}
00235     virtual ~SubRenderStateFactory  ();
00236 
00242     virtual const String&   getType             () const = 0;
00243     
00246     virtual SubRenderState* createInstance      ();
00247 
00255     virtual SubRenderState* createInstance      (ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator) { return NULL; }
00256 
00264     virtual SubRenderState* createInstance      (ScriptCompiler* compiler, PropertyAbstractNode* prop, TextureUnitState* texState, SGScriptTranslator* translator) { return NULL; }
00265 
00270     virtual SubRenderState* createOrRetrieveInstance(SGScriptTranslator* translator);
00271 
00275     virtual void            destroyInstance     (SubRenderState* subRenderState);
00276 
00279     virtual void            destroyAllInstances ();
00280 
00290     virtual void            writeInstance       (MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass) {}
00291 
00301     virtual void            writeInstance       (MaterialSerializer* ser, SubRenderState* subRenderState, const TextureUnitState* srcTextureUnit, const TextureUnitState* dstTextureUnit) {}
00302 protected:
00307     virtual SubRenderState* createInstanceImpl  () = 0;
00308 
00309 // Attributes.
00310 protected:
00311     SubRenderStateSet       mSubRenderStateList;        // List of all sub render states instances this factory created.
00312 };
00313 
00317 }
00318 }
00319 
00320 #endif
00321 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012