OgreSceneManager.h File Reference

#include "OgrePrerequisites.h"
#include "OgreString.h"
#include "OgreSceneNode.h"
#include "OgrePlane.h"
#include "OgreQuaternion.h"
#include "OgreColourValue.h"
#include "OgreCommon.h"
#include "OgreSceneQuery.h"
#include "OgreAutoParamDataSource.h"
#include "OgreAnimationState.h"
#include "OgreRenderQueue.h"
#include "OgreRenderQueueSortingGrouping.h"
#include "OgreRectangle2D.h"
#include "OgrePixelFormat.h"
#include "OgreResourceGroupManager.h"
#include "OgreTexture.h"
#include "OgreShadowCameraSetup.h"
#include "OgreShadowTextureManager.h"
#include "OgreCamera.h"
#include "OgreInstancedGeometry.h"
#include "OgreLodListener.h"
#include "OgreInstanceManager.h"
#include "OgreRenderSystem.h"

Go to the source code of this file.

Classes

struct  Ogre::ViewPoint
 Structure for holding a position & orientation pair. More...
struct  Ogre::VisibleObjectsBoundsInfo
 Structure collecting together information about the visible objects that have been discovered in a scene. More...
class  Ogre::SceneManager
 Manages the organisation and rendering of a 'scene' i.e. More...
struct  Ogre::SceneManager::materialLess
 Comparator for material map, for sorting materials into render order (e.g. More...
struct  Ogre::SceneManager::lightLess
 Comparator for sorting lights relative to a point. More...
struct  Ogre::SceneManager::SkyDomeGenParameters
struct  Ogre::SceneManager::SkyPlaneGenParameters
struct  Ogre::SceneManager::SkyBoxGenParameters
class  Ogre::SceneManager::Listener
 Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside. More...
class  Ogre::SceneManager::SceneMgrQueuedRenderableVisitor
 Inner helper class to implement the visitor pattern for rendering objects in a queue. More...
struct  Ogre::SceneManager::LightInfo
 Cached light information, used to tracking light's changes. More...
struct  Ogre::SceneManager::MovableObjectCollection
 Simple structure to hold MovableObject map and a mutex to go with it. More...
struct  Ogre::SceneManager::LightClippingInfo
 Struct for cacheing light clipping information for re-use in a frame. More...
struct  Ogre::SceneManager::lightsForShadowTextureLess
 Default sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance. More...
struct  Ogre::SceneManager::RenderContext
class  Ogre::SceneManager::ShadowCasterSceneQueryListener
 Inner class to use as callback for shadow caster scene query. More...
class  Ogre::DefaultIntersectionSceneQuery
 Default implementation of IntersectionSceneQuery. More...
class  Ogre::DefaultRaySceneQuery
 Default implementation of RaySceneQuery. More...
class  Ogre::DefaultSphereSceneQuery
 Default implementation of SphereSceneQuery. More...
class  Ogre::DefaultPlaneBoundedVolumeListSceneQuery
 Default implementation of PlaneBoundedVolumeListSceneQuery. More...
class  Ogre::DefaultAxisAlignedBoxSceneQuery
 Default implementation of AxisAlignedBoxSceneQuery. More...
struct  Ogre::SceneManagerMetaData
 Structure containing information about a scene manager. More...
class  Ogre::SceneManagerFactory
 Class which will create instances of a given SceneManager. More...

Namespaces

namespace  Ogre

Typedefs

typedef uint16 Ogre::SceneTypeMask
 Bitmask containing scene types.

Enumerations

enum  Ogre::SceneType {
  Ogre::ST_GENERIC = 1, Ogre::ST_EXTERIOR_CLOSE = 2, Ogre::ST_EXTERIOR_FAR = 4, Ogre::ST_EXTERIOR_REAL_FAR = 8,
  Ogre::ST_INTERIOR = 16
}
 

Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.

More...

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012