#include "OgrePrerequisites.h"#include "OgreString.h"#include "OgreSceneNode.h"#include "OgrePlane.h"#include "OgreQuaternion.h"#include "OgreColourValue.h"#include "OgreCommon.h"#include "OgreSceneQuery.h"#include "OgreAutoParamDataSource.h"#include "OgreAnimationState.h"#include "OgreRenderQueue.h"#include "OgreRenderQueueSortingGrouping.h"#include "OgreRectangle2D.h"#include "OgrePixelFormat.h"#include "OgreResourceGroupManager.h"#include "OgreTexture.h"#include "OgreShadowCameraSetup.h"#include "OgreShadowTextureManager.h"#include "OgreCamera.h"#include "OgreInstancedGeometry.h"#include "OgreLodListener.h"#include "OgreInstanceManager.h"#include "OgreRenderSystem.h"Go to the source code of this file.
| Classes | |
| struct | Ogre::ViewPoint | 
| Structure for holding a position & orientation pair.  More... | |
| struct | Ogre::VisibleObjectsBoundsInfo | 
| Structure collecting together information about the visible objects that have been discovered in a scene.  More... | |
| class | Ogre::SceneManager | 
| Manages the organisation and rendering of a 'scene' i.e.  More... | |
| struct | Ogre::SceneManager::materialLess | 
| Comparator for material map, for sorting materials into render order (e.g.  More... | |
| struct | Ogre::SceneManager::lightLess | 
| Comparator for sorting lights relative to a point.  More... | |
| struct | Ogre::SceneManager::SkyDomeGenParameters | 
| struct | Ogre::SceneManager::SkyPlaneGenParameters | 
| struct | Ogre::SceneManager::SkyBoxGenParameters | 
| class | Ogre::SceneManager::Listener | 
| Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside.  More... | |
| class | Ogre::SceneManager::SceneMgrQueuedRenderableVisitor | 
| Inner helper class to implement the visitor pattern for rendering objects in a queue.  More... | |
| struct | Ogre::SceneManager::LightInfo | 
| Cached light information, used to tracking light's changes.  More... | |
| struct | Ogre::SceneManager::MovableObjectCollection | 
| Simple structure to hold MovableObject map and a mutex to go with it.  More... | |
| struct | Ogre::SceneManager::LightClippingInfo | 
| Struct for cacheing light clipping information for re-use in a frame.  More... | |
| struct | Ogre::SceneManager::lightsForShadowTextureLess | 
| Default sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance.  More... | |
| struct | Ogre::SceneManager::RenderContext | 
| class | Ogre::SceneManager::ShadowCasterSceneQueryListener | 
| Inner class to use as callback for shadow caster scene query.  More... | |
| class | Ogre::DefaultIntersectionSceneQuery | 
| Default implementation of IntersectionSceneQuery.  More... | |
| class | Ogre::DefaultRaySceneQuery | 
| Default implementation of RaySceneQuery.  More... | |
| class | Ogre::DefaultSphereSceneQuery | 
| Default implementation of SphereSceneQuery.  More... | |
| class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery | 
| Default implementation of PlaneBoundedVolumeListSceneQuery.  More... | |
| class | Ogre::DefaultAxisAlignedBoxSceneQuery | 
| Default implementation of AxisAlignedBoxSceneQuery.  More... | |
| struct | Ogre::SceneManagerMetaData | 
| Structure containing information about a scene manager.  More... | |
| class | Ogre::SceneManagerFactory | 
| Class which will create instances of a given SceneManager.  More... | |
| Namespaces | |
| namespace | Ogre | 
| Typedefs | |
| typedef uint16 | Ogre::SceneTypeMask | 
| Bitmask containing scene types. | |
| Enumerations | |
| enum | Ogre::SceneType { Ogre::ST_GENERIC = 1, Ogre::ST_EXTERIOR_CLOSE = 2, Ogre::ST_EXTERIOR_FAR = 4, Ogre::ST_EXTERIOR_REAL_FAR = 8, Ogre::ST_INTERIOR = 16 } | 
| Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.More... | |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
		
Last modified Fri May 25 23:36:29 2012