OgreShadowCameraSetupPSSM.h

Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Copyright (c) 2006 Matthias Fink, netAllied GmbH <matthias.fink@web.de>                             
00009 
00010 Permission is hereby granted, free of charge, to any person obtaining a copy
00011 of this software and associated documentation files (the "Software"), to deal
00012 in the Software without restriction, including without limitation the rights
00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00014 copies of the Software, and to permit persons to whom the Software is
00015 furnished to do so, subject to the following conditions:
00016 
00017 The above copyright notice and this permission notice shall be included in
00018 all copies or substantial portions of the Software.
00019 
00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00026 THE SOFTWARE.
00027 -----------------------------------------------------------------------------
00028 */
00029 #ifndef __ShadowCameraSetupPSSM_H__
00030 #define __ShadowCameraSetupPSSM_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreShadowCameraSetupLiSPSM.h"
00034 
00035 namespace Ogre
00036 {
00037 
00055     class _OgreExport PSSMShadowCameraSetup : public Ogre::LiSPSMShadowCameraSetup
00056     {
00057     public:
00058         typedef vector<Real>::type SplitPointList;
00059         typedef vector<Real>::type OptimalAdjustFactorList;
00060 
00061     protected:
00062         size_t mSplitCount;
00063         SplitPointList mSplitPoints;
00064         OptimalAdjustFactorList mOptimalAdjustFactors;
00065         Real mSplitPadding;
00066 
00067         mutable size_t mCurrentIteration;
00068 
00069     public:
00071         PSSMShadowCameraSetup();
00072         ~PSSMShadowCameraSetup();
00073 
00080         void calculateSplitPoints(size_t splitCount, Real nearDist, Real farDist, Real lambda = 0.95);
00081 
00088         void setSplitPoints(const SplitPointList& newSplitPoints);
00089 
00093         void setOptimalAdjustFactor(size_t splitIndex, Real factor);
00094 
00098         void setSplitPadding(Real pad) { mSplitPadding = pad; }
00099 
00103         Real getSplitPadding() const { return mSplitPadding; }
00105         size_t getSplitCount() const { return mSplitCount; }
00106 
00108         virtual void getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam,
00109             const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const;
00110 
00112         inline const SplitPointList& getSplitPoints() const
00113         { return mSplitPoints; }
00114 
00116         inline Real getOptimalAdjustFactor(size_t splitIndex) const
00117         { return mOptimalAdjustFactors[splitIndex]; }
00118 
00120         Real getOptimalAdjustFactor() const;
00121 
00122     };
00125 }
00126 #endif

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012