00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 Copyright (c) 2006 Matthias Fink, netAllied GmbH <matthias.fink@web.de> 00009 00010 Permission is hereby granted, free of charge, to any person obtaining a copy 00011 of this software and associated documentation files (the "Software"), to deal 00012 in the Software without restriction, including without limitation the rights 00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00014 copies of the Software, and to permit persons to whom the Software is 00015 furnished to do so, subject to the following conditions: 00016 00017 The above copyright notice and this permission notice shall be included in 00018 all copies or substantial portions of the Software. 00019 00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00026 THE SOFTWARE. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 #ifndef __ShadowCameraSetupPSSM_H__ 00030 #define __ShadowCameraSetupPSSM_H__ 00031 00032 #include "OgrePrerequisites.h" 00033 #include "OgreShadowCameraSetupLiSPSM.h" 00034 00035 namespace Ogre 00036 { 00037 00055 class _OgreExport PSSMShadowCameraSetup : public Ogre::LiSPSMShadowCameraSetup 00056 { 00057 public: 00058 typedef vector<Real>::type SplitPointList; 00059 typedef vector<Real>::type OptimalAdjustFactorList; 00060 00061 protected: 00062 size_t mSplitCount; 00063 SplitPointList mSplitPoints; 00064 OptimalAdjustFactorList mOptimalAdjustFactors; 00065 Real mSplitPadding; 00066 00067 mutable size_t mCurrentIteration; 00068 00069 public: 00071 PSSMShadowCameraSetup(); 00072 ~PSSMShadowCameraSetup(); 00073 00080 void calculateSplitPoints(size_t splitCount, Real nearDist, Real farDist, Real lambda = 0.95); 00081 00088 void setSplitPoints(const SplitPointList& newSplitPoints); 00089 00093 void setOptimalAdjustFactor(size_t splitIndex, Real factor); 00094 00098 void setSplitPadding(Real pad) { mSplitPadding = pad; } 00099 00103 Real getSplitPadding() const { return mSplitPadding; } 00105 size_t getSplitCount() const { return mSplitCount; } 00106 00108 virtual void getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, 00109 const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const; 00110 00112 inline const SplitPointList& getSplitPoints() const 00113 { return mSplitPoints; } 00114 00116 inline Real getOptimalAdjustFactor(size_t splitIndex) const 00117 { return mOptimalAdjustFactors[splitIndex]; } 00118 00120 Real getOptimalAdjustFactor() const; 00121 00122 }; 00125 } 00126 #endif
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Last modified Fri May 25 23:36:27 2012