OgreHardwareVertexBuffer.h File Reference

#include "OgrePrerequisites.h"
#include "OgreHardwareBuffer.h"
#include "OgreSharedPtr.h"
#include "OgreColourValue.h"

Go to the source code of this file.

Classes

class  Ogre::HardwareVertexBuffer
 Specialisation of HardwareBuffer for a vertex buffer. More...
class  Ogre::HardwareVertexBufferSharedPtr
 Shared pointer implementation used to share index buffers. More...
class  Ogre::VertexElement
 This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More...
class  Ogre::VertexDeclaration
 This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More...
class  Ogre::VertexBufferBinding
 Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...

Namespaces

namespace  Ogre

Enumerations

enum  Ogre::VertexElementSemantic {
  Ogre::VES_POSITION = 1, Ogre::VES_BLEND_WEIGHTS = 2, Ogre::VES_BLEND_INDICES = 3, Ogre::VES_NORMAL = 4,
  Ogre::VES_DIFFUSE = 5, Ogre::VES_SPECULAR = 6, Ogre::VES_TEXTURE_COORDINATES = 7, Ogre::VES_BINORMAL = 8,
  Ogre::VES_TANGENT = 9, Ogre::VES_COUNT = 9
}
 

Vertex element semantics, used to identify the meaning of vertex buffer contents.

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enum  Ogre::VertexElementType {
  Ogre::VET_FLOAT1 = 0, Ogre::VET_FLOAT2 = 1, Ogre::VET_FLOAT3 = 2, Ogre::VET_FLOAT4 = 3,
  Ogre::VET_COLOUR = 4, Ogre::VET_SHORT1 = 5, Ogre::VET_SHORT2 = 6, Ogre::VET_SHORT3 = 7,
  Ogre::VET_SHORT4 = 8, Ogre::VET_UBYTE4 = 9, Ogre::VET_COLOUR_ARGB = 10, Ogre::VET_COLOUR_ABGR = 11
}
 

Vertex element type, used to identify the base types of the vertex contents.

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Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:28 2012