OgreInstanceBatchHW.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __InstanceBatchHW_H__
00029 #define __InstanceBatchHW_H__
00030 
00031 #include "OgreInstanceBatch.h"
00032 
00033 namespace Ogre
00034 {
00061     class _OgreExport InstanceBatchHW : public InstanceBatch
00062     {
00063         bool    mKeepStatic;
00064 
00065         void setupVertices( const SubMesh* baseSubMesh );
00066         void setupIndices( const SubMesh* baseSubMesh );
00067 
00068         void removeBlendData();
00069         virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
00070 
00071         size_t updateVertexBuffer( Camera *currentCamera );
00072 
00073     public:
00074         InstanceBatchHW( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
00075                             size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
00076                             const String &batchName );
00077         virtual ~InstanceBatchHW();
00078 
00080         size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
00081 
00083         void buildFrom( const SubMesh *baseSubMesh, const RenderOperation &renderOperation );
00084 
00089         void _boundsDirty(void);
00090 
00096         void setStaticAndUpdate( bool bStatic );
00097 
00098         bool isStatic() const                       { return mKeepStatic; }
00099 
00100         //Renderable overloads
00101         void getWorldTransforms( Matrix4* xform ) const;
00102         unsigned short getNumWorldTransforms(void) const;
00103 
00106         virtual void _updateRenderQueue( RenderQueue* queue );
00107     };
00108 }
00109 
00110 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:24 2012