OgreRenderSystem.h File Reference
#include "OgrePrerequisites.h"
#include "OgreString.h"
#include "OgreTextureUnitState.h"
#include "OgreCommon.h"
#include "OgreMaterialManager.h"
#include "OgreRenderOperation.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreRenderTarget.h"
#include "OgreRenderTexture.h"
#include "OgreFrameListener.h"
#include "OgreConfigOptionMap.h"
#include "OgreGpuProgram.h"
#include "OgrePlane.h"
#include "OgreIteratorWrappers.h"
Go to the source code of this file.
Classes |
class | Ogre::RenderSystem |
| Defines the functionality of a 3D API. More...
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struct | Ogre::RenderSystem::RenderSystemContext |
class | Ogre::RenderSystem::Listener |
| Defines a listener on the custom events that this render system can raise. More...
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Namespaces |
namespace | Ogre |
Typedefs |
typedef vector< DepthBuffer * >
::type | Ogre::DepthBufferVec |
typedef map< uint16,
DepthBufferVec >::type | Ogre::DepthBufferMap |
typedef map< String,
RenderTarget * >::type | Ogre::RenderTargetMap |
typedef multimap< uchar,
RenderTarget * >::type | Ogre::RenderTargetPriorityMap |
Enumerations |
enum | Ogre::TexCoordCalcMethod {
Ogre::TEXCALC_NONE,
Ogre::TEXCALC_ENVIRONMENT_MAP,
Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR,
Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION,
Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL,
Ogre::TEXCALC_PROJECTIVE_TEXTURE
} |
| Enum describing the ways to generate texture coordinates.
More...
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enum | Ogre::StencilOperation {
Ogre::SOP_KEEP,
Ogre::SOP_ZERO,
Ogre::SOP_REPLACE,
Ogre::SOP_INCREMENT,
Ogre::SOP_DECREMENT,
Ogre::SOP_INCREMENT_WRAP,
Ogre::SOP_DECREMENT_WRAP,
Ogre::SOP_INVERT
} |
| Enum describing the various actions which can be taken onthe stencil buffer.
More...
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