OgreRenderSystem.h File Reference

#include "OgrePrerequisites.h"
#include "OgreString.h"
#include "OgreTextureUnitState.h"
#include "OgreCommon.h"
#include "OgreMaterialManager.h"
#include "OgreRenderOperation.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreRenderTarget.h"
#include "OgreRenderTexture.h"
#include "OgreFrameListener.h"
#include "OgreConfigOptionMap.h"
#include "OgreGpuProgram.h"
#include "OgrePlane.h"
#include "OgreIteratorWrappers.h"

Go to the source code of this file.

Classes

class  Ogre::RenderSystem
 Defines the functionality of a 3D API. More...
struct  Ogre::RenderSystem::RenderSystemContext
class  Ogre::RenderSystem::Listener
 Defines a listener on the custom events that this render system can raise. More...

Namespaces

namespace  Ogre

Typedefs

typedef vector< DepthBuffer * >
::type 
Ogre::DepthBufferVec
typedef map< uint16,
DepthBufferVec >::type 
Ogre::DepthBufferMap
typedef map< String,
RenderTarget * >::type 
Ogre::RenderTargetMap
typedef multimap< uchar,
RenderTarget * >::type 
Ogre::RenderTargetPriorityMap

Enumerations

enum  Ogre::TexCoordCalcMethod {
  Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION,
  Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE
}
 

Enum describing the ways to generate texture coordinates.

More...
enum  Ogre::StencilOperation {
  Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT,
  Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT
}
 

Enum describing the various actions which can be taken onthe stencil buffer.

More...

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012