OgreShaderMaterialSerializerListener.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderMaterialSerializerListener_
00028 #define _ShaderMaterialSerializerListener_
00029 
00030 #include "OgreShaderPrerequisites.h"
00031 #include "OgreMaterialSerializer.h"
00032 #include "OgreShaderGenerator.h"
00033 
00034 namespace Ogre {
00035 namespace RTShader {
00036 
00047 class _OgreRTSSExport SGMaterialSerializerListener : public MaterialSerializer::Listener, public RTShaderSystemAlloc
00048 {
00049 
00050 // Interface.
00051 public:
00052 
00056     virtual void materialEventRaised(MaterialSerializer* ser, 
00057         MaterialSerializer::SerializeEvent event, bool& skip, const Material* mat);
00058 
00062     virtual void techniqueEventRaised(MaterialSerializer* ser, 
00063         MaterialSerializer::SerializeEvent event, bool& skip, const Technique* tech);
00064 
00068     virtual void passEventRaised(MaterialSerializer* ser, 
00069         MaterialSerializer::SerializeEvent event, bool& skip, const Pass* tech);
00070 
00074     virtual void textureUnitStateEventRaised(MaterialSerializer* ser, 
00075         MaterialSerializer::SerializeEvent event, bool& skip, const TextureUnitState* textureUnit);
00076   
00077 // Types.
00078 protected:
00079     typedef vector<ShaderGenerator::SGPass*>::type  SGPassList;
00080     typedef SGPassList::iterator                    SGPassListIterator;
00081     typedef SGPassList::const_iterator              SGPassListConstIterator;
00082 
00083 // Protected methods.
00084 protected:
00086     SGMaterialSerializerListener();
00087     ~SGMaterialSerializerListener();
00088 
00090     void                        createSGPassList        (Material* mat, SGPassList& passList);
00091 
00093     ShaderGenerator::SGPass*    getShaderGeneratedPass  (const Pass* srcPass);
00094     
00095 
00096 // Attributes.
00097 protected:  
00098     Material*       mSourceMaterial;        // The current source material that is being written.
00099     SGPassList      mSGPassList;            // List of SGPass instances composing this material.
00100     
00101     
00102 private:
00103     friend class ShaderGenerator;
00104 };
00105 
00106 }
00107 }
00108 
00109 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012