OgreStaticGeometry.h File Reference

#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreMesh.h"
#include "OgreLodStrategy.h"

Go to the source code of this file.

Classes

class  Ogre::StaticGeometry
 Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...
class  Ogre::StaticGeometry::OptimisedSubMeshGeometry
 Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances. More...
struct  Ogre::StaticGeometry::SubMeshLodGeometryLink
 Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More...
struct  Ogre::StaticGeometry::QueuedSubMesh
 Structure recording a queued submesh for the build. More...
struct  Ogre::StaticGeometry::QueuedGeometry
 Structure recording a queued geometry for low level builds. More...
class  Ogre::StaticGeometry::GeometryBucket
 A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...
class  Ogre::StaticGeometry::MaterialBucket
 A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...
class  Ogre::StaticGeometry::LODBucket
 A LODBucket is a collection of smaller buckets with the same LOD. More...
class  Ogre::StaticGeometry::LODBucket::LODShadowRenderable
 Nested class to allow shadows. More...
class  Ogre::StaticGeometry::Region
 The details of a topological region which is the highest level of partitioning for this class. More...

Namespaces

namespace  Ogre

Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:29 2012