#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreMesh.h"
#include "OgreLodStrategy.h"
Go to the source code of this file.
Classes | |
class | Ogre::StaticGeometry |
Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More... | |
class | Ogre::StaticGeometry::OptimisedSubMeshGeometry |
Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances. More... | |
struct | Ogre::StaticGeometry::SubMeshLodGeometryLink |
Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More... | |
struct | Ogre::StaticGeometry::QueuedSubMesh |
Structure recording a queued submesh for the build. More... | |
struct | Ogre::StaticGeometry::QueuedGeometry |
Structure recording a queued geometry for low level builds. More... | |
class | Ogre::StaticGeometry::GeometryBucket |
A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More... | |
class | Ogre::StaticGeometry::MaterialBucket |
A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More... | |
class | Ogre::StaticGeometry::LODBucket |
A LODBucket is a collection of smaller buckets with the same LOD. More... | |
class | Ogre::StaticGeometry::LODBucket::LODShadowRenderable |
Nested class to allow shadows. More... | |
class | Ogre::StaticGeometry::Region |
The details of a topological region which is the highest level of partitioning for this class. More... | |
Namespaces | |
namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012