entity is the optional content of a
message.
You'll find a basic selection of entity implementations here.
If you need to send an entity, you can provide it for example as a
byte array,
string,
file, or through an arbitrary
input stream.
If you receive a message with an entity, you typically get that as a
basic entity.
Entity implementations can be
wrapped,
for example to
buffer
the content in memory.
| ContentLengthStrategy | Represents a strategy to determine the content length based on the properties of an HTTP message. |
| ContentProducer | An abstract entity content producer. |
| AbstractHttpEntity | Abstract base class for entities. |
| BasicHttpEntity | A generic streamed entity being received on a connection. |
| BufferedHttpEntity | A wrapping entity that buffers it content if necessary. |
| ByteArrayEntity | An entity whose content is retrieved from a byte array. |
| EntityTemplate | Entity that delegates the process of content generation to an abstract content producer. |
| FileEntity | An entity whose content is retrieved from a file. |
| HttpEntityWrapper | Base class for wrapping entities. |
| InputStreamEntity | A streamed entity obtaining content from an InputStream. |
| SerializableEntity | |
| StringEntity | An entity whose content is retrieved from a string. |