00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __InstanceBatchHW_VTF_H__ 00029 #define __InstanceBatchHW_VTF_H__ 00030 00031 #include "OgreInstanceBatchVTF.h" 00032 #include "OgreTexture.h" 00033 00034 namespace Ogre 00035 { 00060 class _OgreExport InstanceBatchHW_VTF : public BaseInstanceBatchVTF 00061 { 00062 protected: 00063 bool mKeepStatic; 00064 00065 //Pointer to the buffer containing the per instance vertex data 00066 HardwareVertexBufferSharedPtr mInstanceVertexBuffer; 00067 00068 void setupVertices( const SubMesh* baseSubMesh ); 00069 void setupIndices( const SubMesh* baseSubMesh ); 00070 00072 void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData, 00073 const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec& hwBoneWgt ); 00074 00080 virtual size_t updateInstanceDataBuffer(bool isFirstTime, Camera* currentCamera); 00081 00082 00083 virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh ); 00084 00088 size_t updateVertexTexture( Camera *currentCamera ); 00089 00090 virtual bool matricesToghetherPerRow() const { return true; } 00091 public: 00092 InstanceBatchHW_VTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material, 00093 size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap, 00094 const String &batchName ); 00095 virtual ~InstanceBatchHW_VTF(); 00097 size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const; 00098 00100 void _boundsDirty(void); 00101 00103 void setStaticAndUpdate( bool bStatic ); 00104 00105 bool isStatic() const { return mKeepStatic; } 00106 00108 virtual void _updateRenderQueue( RenderQueue* queue ); 00109 }; 00110 00111 } 00112 00113 #endif
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:24 2012