OgreInstanceBatchHW_VTF.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __InstanceBatchHW_VTF_H__
00029 #define __InstanceBatchHW_VTF_H__
00030 
00031 #include "OgreInstanceBatchVTF.h"
00032 #include "OgreTexture.h"
00033 
00034 namespace Ogre
00035 {
00060     class _OgreExport InstanceBatchHW_VTF : public BaseInstanceBatchVTF
00061     {
00062     protected:
00063         bool    mKeepStatic;
00064 
00065         //Pointer to the buffer containing the per instance vertex data
00066         HardwareVertexBufferSharedPtr mInstanceVertexBuffer;
00067 
00068         void setupVertices( const SubMesh* baseSubMesh );
00069         void setupIndices( const SubMesh* baseSubMesh );
00070 
00072         void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData,
00073             const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec& hwBoneWgt );
00074 
00080         virtual size_t updateInstanceDataBuffer(bool isFirstTime, Camera* currentCamera);
00081 
00082 
00083         virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
00084 
00088         size_t updateVertexTexture( Camera *currentCamera );
00089 
00090         virtual bool matricesToghetherPerRow() const { return true; }
00091     public:
00092         InstanceBatchHW_VTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
00093                             size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
00094                             const String &batchName );
00095         virtual ~InstanceBatchHW_VTF();
00097         size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
00098 
00100         void _boundsDirty(void);
00101 
00103         void setStaticAndUpdate( bool bStatic );
00104 
00105         bool isStatic() const { return mKeepStatic; }
00106 
00108         virtual void _updateRenderQueue( RenderQueue* queue );
00109     };
00110 
00111 }
00112 
00113 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:24 2012