#include "OgreTerrainPrerequisites.h"
#include "OgreCommon.h"
#include "OgreVector3.h"
#include "OgreAxisAlignedBox.h"
#include "OgreSceneManager.h"
#include "OgreTerrainMaterialGenerator.h"
#include "OgreTerrainLayerBlendMap.h"
#include "OgreWorkQueue.h"
Go to the source code of this file.
Classes | |
class | Ogre::Terrain |
The main containing class for a chunk of terrain. More... | |
struct | Ogre::Terrain::LayerInstance |
An instance of a layer, with specific texture names. More... | |
struct | Ogre::Terrain::ImportData |
Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More... | |
class | Ogre::Terrain::GpuBufferAllocator |
Interface used to by the Terrain instance to allocate GPU buffers. More... | |
class | Ogre::Terrain::DefaultGpuBufferAllocator |
Standard implementation of a buffer allocator which re-uses buffers. More... | |
struct | Ogre::Terrain::DerivedDataRequest |
A data holder for communicating with the background derived data update. More... | |
struct | Ogre::Terrain::DerivedDataResponse |
A data holder for communicating with the background derived data update. More... | |
class | Ogre::TerrainGlobalOptions |
Options class which just stores default options for the terrain. More... | |
Namespaces | |
namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012