OgreTerrain.h File Reference

#include "OgreTerrainPrerequisites.h"
#include "OgreCommon.h"
#include "OgreVector3.h"
#include "OgreAxisAlignedBox.h"
#include "OgreSceneManager.h"
#include "OgreTerrainMaterialGenerator.h"
#include "OgreTerrainLayerBlendMap.h"
#include "OgreWorkQueue.h"

Go to the source code of this file.

Classes

class  Ogre::Terrain
 The main containing class for a chunk of terrain. More...
struct  Ogre::Terrain::LayerInstance
 An instance of a layer, with specific texture names. More...
struct  Ogre::Terrain::ImportData
 Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More...
class  Ogre::Terrain::GpuBufferAllocator
 Interface used to by the Terrain instance to allocate GPU buffers. More...
class  Ogre::Terrain::DefaultGpuBufferAllocator
 Standard implementation of a buffer allocator which re-uses buffers. More...
struct  Ogre::Terrain::DerivedDataRequest
 A data holder for communicating with the background derived data update. More...
struct  Ogre::Terrain::DerivedDataResponse
 A data holder for communicating with the background derived data update. More...
class  Ogre::TerrainGlobalOptions
 Options class which just stores default options for the terrain. More...

Namespaces

namespace  Ogre

Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:29 2012