OgreShadowCameraSetupLiSPSM.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Copyright (c) 2006 Matthias Fink, netAllied GmbH <matthias.fink@web.de>                             
00009 
00010 Permission is hereby granted, free of charge, to any person obtaining a copy
00011 of this software and associated documentation files (the "Software"), to deal
00012 in the Software without restriction, including without limitation the rights
00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00014 copies of the Software, and to permit persons to whom the Software is
00015 furnished to do so, subject to the following conditions:
00016 
00017 The above copyright notice and this permission notice shall be included in
00018 all copies or substantial portions of the Software.
00019 
00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00026 THE SOFTWARE.
00027 -----------------------------------------------------------------------------
00028 */
00029 #ifndef __ShadowCameraSetupLiSPSM_H__
00030 #define __ShadowCameraSetupLiSPSM_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreShadowCameraSetupFocused.h"
00034 
00035 
00036 namespace Ogre 
00037 {
00038 
00098     class _OgreExport LiSPSMShadowCameraSetup : public FocusedShadowCameraSetup
00099     {
00100     protected:
00102         Real mOptAdjustFactor;
00104         bool mUseSimpleNOpt;
00106         mutable Real mOptAdjustFactorTweak;
00108         Real mCosCamLightDirThreshold;
00109 
00125         Matrix4 calculateLiSPSM(const Matrix4& lightSpace, const PointListBody& bodyB, 
00126             const PointListBody& bodyLVS, const SceneManager& sm, 
00127             const Camera& cam, const Light& light) const;
00128 
00153         Real calculateNOpt(const Matrix4& lightSpace, const AxisAlignedBox& bodyBABB_ls, 
00154             const PointListBody& bodyLVS, const Camera& cam) const;
00155 
00158         Real calculateNOptSimple(const PointListBody& bodyLVS, 
00159             const Camera& cam) const;
00160 
00171         Vector3 calculateZ0_ls(const Matrix4& lightSpace, const Vector3& e, Real bodyB_zMax_ls, 
00172             const Camera& cam) const;
00173 
00179         Matrix4 buildFrustumProjection(Real left, Real right, Real bottom, 
00180             Real top, Real near, Real far) const;
00181 
00182     public:
00187         LiSPSMShadowCameraSetup(void);
00188 
00193         virtual ~LiSPSMShadowCameraSetup(void);
00194 
00201         virtual void getShadowCamera(const SceneManager *sm, const Camera *cam, 
00202             const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const;
00203 
00216         virtual void setOptimalAdjustFactor(Real n) { mOptAdjustFactor = n; }
00220         virtual Real getOptimalAdjustFactor() const { return mOptAdjustFactor; }
00224         virtual void setUseSimpleOptimalAdjust(bool s) { mUseSimpleNOpt = s; }
00228         virtual bool getUseSimpleOptimalAdjust() const { return mUseSimpleNOpt; }
00229 
00238         virtual void setCameraLightDirectionThreshold(Degree angle);
00239 
00244         virtual Degree getCameraLightDirectionThreshold() const;
00245 
00246 
00247     };
00251 }
00252 
00253 #endif
00254 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012