00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 Copyright (c) 2006 Matthias Fink, netAllied GmbH <matthias.fink@web.de> 00009 00010 Permission is hereby granted, free of charge, to any person obtaining a copy 00011 of this software and associated documentation files (the "Software"), to deal 00012 in the Software without restriction, including without limitation the rights 00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00014 copies of the Software, and to permit persons to whom the Software is 00015 furnished to do so, subject to the following conditions: 00016 00017 The above copyright notice and this permission notice shall be included in 00018 all copies or substantial portions of the Software. 00019 00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00026 THE SOFTWARE. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 #ifndef __ShadowCameraSetupLiSPSM_H__ 00030 #define __ShadowCameraSetupLiSPSM_H__ 00031 00032 #include "OgrePrerequisites.h" 00033 #include "OgreShadowCameraSetupFocused.h" 00034 00035 00036 namespace Ogre 00037 { 00038 00098 class _OgreExport LiSPSMShadowCameraSetup : public FocusedShadowCameraSetup 00099 { 00100 protected: 00102 Real mOptAdjustFactor; 00104 bool mUseSimpleNOpt; 00106 mutable Real mOptAdjustFactorTweak; 00108 Real mCosCamLightDirThreshold; 00109 00125 Matrix4 calculateLiSPSM(const Matrix4& lightSpace, const PointListBody& bodyB, 00126 const PointListBody& bodyLVS, const SceneManager& sm, 00127 const Camera& cam, const Light& light) const; 00128 00153 Real calculateNOpt(const Matrix4& lightSpace, const AxisAlignedBox& bodyBABB_ls, 00154 const PointListBody& bodyLVS, const Camera& cam) const; 00155 00158 Real calculateNOptSimple(const PointListBody& bodyLVS, 00159 const Camera& cam) const; 00160 00171 Vector3 calculateZ0_ls(const Matrix4& lightSpace, const Vector3& e, Real bodyB_zMax_ls, 00172 const Camera& cam) const; 00173 00179 Matrix4 buildFrustumProjection(Real left, Real right, Real bottom, 00180 Real top, Real near, Real far) const; 00181 00182 public: 00187 LiSPSMShadowCameraSetup(void); 00188 00193 virtual ~LiSPSMShadowCameraSetup(void); 00194 00201 virtual void getShadowCamera(const SceneManager *sm, const Camera *cam, 00202 const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const; 00203 00216 virtual void setOptimalAdjustFactor(Real n) { mOptAdjustFactor = n; } 00220 virtual Real getOptimalAdjustFactor() const { return mOptAdjustFactor; } 00224 virtual void setUseSimpleOptimalAdjust(bool s) { mUseSimpleNOpt = s; } 00228 virtual bool getUseSimpleOptimalAdjust() const { return mUseSimpleNOpt; } 00229 00238 virtual void setCameraLightDirectionThreshold(Degree angle); 00239 00244 virtual Degree getCameraLightDirectionThreshold() const; 00245 00246 00247 }; 00251 } 00252 00253 #endif 00254
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Last modified Fri May 25 23:36:27 2012